AuthorTopic: NES mockup - new screen  (Read 27668 times)

Offline Lee N

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Re: NES mockup

Reply #20 on: March 26, 2007, 06:55:43 pm
check out Batman for the NES too, by Hudson
You mean SunSoft.

Offline ptoing

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Re: NES mockup

Reply #21 on: March 26, 2007, 09:30:54 pm
Changed some small bits, added HUD, added a slime enemy, and frontal valves :D

There are no ugly colours, only ugly combinations of colours.

Offline Kennethfejer

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Re: NES mockup - now with 50% more valves

Reply #22 on: March 26, 2007, 10:47:41 pm
looks very cool!

Offline robotriot

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Re: NES mockup - now with 50% more valves

Reply #23 on: March 26, 2007, 10:58:46 pm
I have no real crits here either, this is very cool and doesn't look a lot like NES, I like it! More of the same please.

If I had to say anything, it would probably be that the valve on the foreground pipe *could* be one shade darker, since it's in the pipe's shadow. But that's nitpicking really ^^
WELCOME TO BATTLE SQUADRON

Offline ptoing

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Re: NES mockup - now with 50% more valves

Reply #24 on: March 26, 2007, 11:05:14 pm
the valve on the foreground pipe *could* be one shade darker, since it's in the pipe's shadow.

Haha, I actually thought about that and was like, meh, extra tile, can't be arsed. But if this game does get done I would prolly do it.

And something new, still wip a bit.


Colourlimitations intact tho this one prolly has way to many tiles for the real NES. But if I will make this game for the PC in NES style, tilecount and max sprites on screen and per scanline would not be thinking about.
« Last Edit: March 27, 2007, 05:35:54 am by ptoing »
There are no ugly colours, only ugly combinations of colours.

Offline Cow

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Re: NES mockup - now with 85.6% more titlescreen

Reply #25 on: March 27, 2007, 06:09:03 am
Wow, those rocks are beautiful. :0' I also like what you did with the outline around the title.

Inspiring to the max. :y:

Offline Panda

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Re: NES mockup - now with 85.6% more titlescreen

Reply #26 on: March 27, 2007, 06:11:38 am
The title screen looks neat.
As for the mockup, it looks better now with the edits. It is nice that you can see the bat creatures now.
Maybe on the slime dude you could play with the light green and add some pixels in the dark area to show that it is somewhat more gelatinous.

Offline QuickSilva

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Re: NES mockup - now with 85.6% more titlescreen

Reply #27 on: March 28, 2007, 05:36:21 pm
Love that title screen. The main character has much more charm now. Can`t wait to see more...

Jason.

Offline Anders_A

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Re: NES mockup

Reply #28 on: March 28, 2007, 08:08:16 pm
check out Batman for the NES too, by Hudson, for how NES games can look. It's down to skill and dealing with the restrictions in a smart manner. There's not many people around now that can do this like Ptoing, and there weren't very many then either.

Now that's a big part of the explanation, but also almost all nes developers had to deal with stricter restrictions then ptoing have used.

The NES can't by design set the palette per background tile as ptoing has done, it can only set it per 4 background tiles (that is per 16x16 square consisting of 4 8x8 tiles). It is possible to set the palette per tile by using special hardware in the game cartidge, but hardware for this didn't even exist until 1989, and even then it was way too expensive for most game makers to use. It was only used in a handful of games released outside Japan of which Castlevania 3 is the most well known.

This is why most NES game levels are made up of 16x16 blocks.

EDIT: When using the MMC5, as the hardware chip mentioned above is called, you can also use up to 16384 background tiles at once instead of the standard 256. so the only problem with that awesome title screen is the one 8x8 tile that has too many colors (on the upper part of the D), but that can easily be fixed by using a sprite overlay.

EDIT2: That title screen can most likely be displayed on a NES without any special hardware, if you switch tileset mid frame. and then use sprite overlays on the spots where the palette restrictions are violated.
« Last Edit: March 28, 2007, 08:40:23 pm by Anders_A »

Offline philipptr

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Re: NES mockup - now with 85.6% more titlescreen

Reply #29 on: March 28, 2007, 08:32:40 pm
I really like the title screen. great work with these few colors.
about fitting in nes "vram": I think there are 455 tiles:

maybe I am wrong.