AuthorTopic: NES mockup - new screen  (Read 27800 times)

Offline ptoing

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Re: NES mockup - now with 85.6% more titlescreen

Reply #40 on: March 28, 2007, 11:58:48 pm
Eh, so why would you need x86 asm then, if you can use C?

Anyway.

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Offline Gil

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Re: NES mockup - now with runcycle :B

Reply #41 on: March 29, 2007, 12:02:28 am
Maybe give the head some horizontal movement too? That or no asynchronous movement at all, it's a bit confusing like this.

The reason that I'm learning x86 first is because I'm writing a compiler, and it compiles to C right now. I want to try and get it to compile to assembler level...

Offline ptoing

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Re: NES mockup - now with runcycle :B

Reply #42 on: March 29, 2007, 12:05:15 am
horizontal movement of heads is overrated. DO you move your head horizontally when you run? I doubt it. And the thing I did in the headbob I really like :B
There are no ugly colours, only ugly combinations of colours.

Offline Cow

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Re: NES mockup - now with runcycle :B

Reply #43 on: March 29, 2007, 01:42:17 am
Quote
DO you move your head horizontally when you run?
I do. I just want to fit in sooo bad. ;_; ;_;

I don't really like the frame(s) where the arms and legs are perfectly horizontal. The run even looks nice by just deleting those frames. :-X

Oh, and I like the headbob as well.  :)

Offline Omenith

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Re: NES mockup - now with runcycle :B

Reply #44 on: March 29, 2007, 02:39:23 am
I don't think the cycle is confusing at all. The frames where the arms and legs are perfectly horizontal are key to the character; taking these out would make it so dry. HE LOVES BEING A SHAPELY(pun?) BEING, can't you accept him for that? Okay, maybe I have some issues but the point still stands! Keep rolling with this, pto, I got your back (for now... muahah).

Err.. I can't add anything to VC and x86 gibberish..

Offline ptoing

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Re: NES mockup - now with runcycle :B

Reply #45 on: March 29, 2007, 03:35:11 am
Silly animation :B

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Offline philipptr

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Re: NES mockup - silly deathanim added

Reply #46 on: March 29, 2007, 04:48:59 am
haha, nice animation :)
actually that would be possible on a NES with having two 8*16 sprites (since it's so wide) for the green things animation, wouldn't it?
anyways, I don't want to lead this thread into a NES discussion ;)

Offline ZoSo

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Re: NES mockup - silly deathanim added

Reply #47 on: March 29, 2007, 02:21:11 pm
I really like how the legs bend on the running animation :). I love your work,  :y:

Offline Stwelin

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Re: NES mockup - silly deathanim added

Reply #48 on: March 29, 2007, 11:17:31 pm
I spotted this over at www.tigsource.com, you got featured sometime between when i was browsing tigs at school and when i got home. :P Anyway, great great stuff, elegant in it's simplicity. I hope that that making it into a game works out.

Offline ptoing

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Re: NES mockup - silly deathanim added

Reply #49 on: March 29, 2007, 11:44:09 pm
Haha yeh, I posted the stuff in a thread on the tigs forum in a thread about interest on NES-style games. FUCKING TIGS PIMPS! :D
There are no ugly colours, only ugly combinations of colours.