you might not get as much negative comments as you might expect...we do pixels here.
I have NO idea why those textures are supposed to suck, I guess it must be some protocol...something
Well, they're odd sizes (normally a texture sheet follows th same basic 'powers of two' rule that old sprite-based 2D engines used, and for the same reasons), but I think mostly he was talking about the wasted space. The textures as they appear on the models are sweet as hell, but the texture sheets probably wouldn't look that hot in a portfolio in their current state.
On another note, Xeno-Striker, I checked out your DeviantArt page, and all your 3D work is completely awesome. The game stuff, the high-poly stuff... very nice
