AuthorTopic: low poly stuffs  (Read 18363 times)

Offline Xeno-Striker

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low poly stuffs

on: November 01, 2008, 10:46:27 am

Offline ptoing

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Re: low poly stuffs

Reply #1 on: November 01, 2008, 11:37:05 am
These are all really nicely done.
Any chance to see the texture flats?
There are no ugly colours, only ugly combinations of colours.

Offline Kazuya Mochu

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Re: low poly stuffs

Reply #2 on: November 01, 2008, 02:44:25 pm
Thats some awesome looking stuff!

I'm with ptoing on the flats, but I would also love to see the wires for these!

Image size doesn't matter! It's what you do with your pixels that counts!

Offline Conzeit

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Re: low poly stuffs

Reply #3 on: November 01, 2008, 06:37:29 pm
Indeed! I specially liked Uni and the Koi...are they original designs?

Offline Jad

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Re: low poly stuffs

Reply #4 on: November 01, 2008, 07:33:11 pm
Haha, the samus is totally not samus-like at all except that she's in a space suit and has balls for shoulders ;3 SUPER cute, though; I love them all!

When I look at this I feel that the world totally needs more low-poly games (:
' _ '

Offline Xeno-Striker

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Re: low poly stuffs

Reply #5 on: November 01, 2008, 08:59:39 pm
here are the flat textures


yeah.... I know they suck  :'(
« Last Edit: November 01, 2008, 09:02:27 pm by Xeno-Striker »

Offline Xeno-Striker

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Re: low poly stuffs

Reply #6 on: November 01, 2008, 10:22:22 pm
Indeed! I specially liked Uni and the Koi...are they original designs?
yes they are

Offline Squiggly_P

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Re: low poly stuffs

Reply #7 on: November 01, 2008, 11:38:28 pm
I ditto the wireframes and tricount requests.  These are freaking awesome.

Offline Conzeit

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Re: low poly stuffs

Reply #8 on: November 02, 2008, 04:29:29 am
you might not get as much negative comments as you might expect...we do pixels here.

I have NO idea why those textures are supposed to suck, I guess it must be some protocol...something

Offline Squiggly_P

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Re: low poly stuffs

Reply #9 on: November 02, 2008, 04:37:57 am
you might not get as much negative comments as you might expect...we do pixels here.

I have NO idea why those textures are supposed to suck, I guess it must be some protocol...something

Well, they're odd sizes (normally a texture sheet follows th same basic 'powers of two' rule that old sprite-based 2D engines used, and for the same reasons), but I think mostly he was talking about the wasted space.  The textures as they appear on the models are sweet as hell, but the texture sheets probably wouldn't look that hot in a portfolio in their current state.

On another note, Xeno-Striker, I checked out your DeviantArt page, and all your 3D work is completely awesome.  The game stuff, the high-poly stuff...  very nice :D