AuthorTopic: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art  (Read 6725 times)

Offline daramon

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #50 on: August 05, 2019, 12:59:36 pm
I massively prefer the hand in the second animation. It really looks like it's opening up, rather than being a static unit moving up and down a few pixels, like in the first version.

Maybe make it bounce up and down on its knees a bit?
« Last Edit: August 05, 2019, 01:10:21 pm by daramon »

Offline falz

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #51 on: August 06, 2019, 03:10:24 am
Cool, I kept the hand motion, but made the movement ore subtle. I also altered the head to get closer to the bandage/wrapping look I wanted from beginning. I'm debating about whether to add more detail to the robe, but really not sure.

edit: actually, I should simplify the colors for a standard enemy, Maybe like this
-> (edit)
edit: An attempt at an attack, maybe? I found that I wanted to flip the orientation to make the attack animation work, and I like the way it looks, still
,, animating ->
edit:
I made the bandages consistent between frames and they become more unraveled for the keyframe. Also, I made an inbetween and a lil shake for how it'll be in game
,,

« Last Edit: August 07, 2019, 05:01:55 am by falz »

Offline falz

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #52 on: December 01, 2019, 12:32:04 pm
Currently working on a new floor tile. There's 4 variations and no edge cases done yet and the wall portion is not finished. Wondering what people think.



The outlining is done with a shader I wrote
« Last Edit: December 02, 2019, 05:26:45 pm by falz »

Offline Curly

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #53 on: December 03, 2019, 03:18:23 am
Looks a lot clearer now!
I think the floor tiles are a bit too noisy.

Offline Vinik

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #54 on: December 09, 2019, 04:08:02 pm
Currently working on a new floor tile. There's 4 variations and no edge cases done yet and the wall portion is not finished. Wondering what people think. The outlining is done with a shader I wrote

Its been a while since I checked on this, and it is looking cool! The 2:1 ratio tiles are exactly what I imagined that would work well for your view to accommodate all the different height levels. The textures are lot less noisy, and the colors working together. I agree with Curly that you could reduce contrast just a bit between the two main colors of the flat floor surfaces. Mixing the darker color used in the floor details with the lighter background by 30% or even less might do the trick. Maybe you might want to tint the front facing and the shadowed areas to give it some ambiance? The outlining is pretty readable. Keep up with the improvements :y: