AuthorTopic: [Feedback] [CC] FE style game sprites and animation  (Read 970 times)

Offline eishiya

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Re: [Feedback] [CC] FE style game sprites and animation

Reply #30 on: January 07, 2019, 11:10:21 pm
I think that's better!

Two related crits:
1. It's ambiguous whether the narrow strip along the edge of the steps is on the vertical or horizontal surface of the step. The highlight makes it look like it should be a vertical surface (with the highlight being the corner of the step), but the colours are the same as on the horizontal surface, so it looks horizontal.
2. The steps are darker than the floor and have comparable colours to the lighter of the walls, so they don't immediately stand out as a walkable surface. Lightening the horizontal surface of the steps should help.

Offline falz

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Re: [Feedback] [CC] FE style game sprites and animation

Reply #31 on: January 07, 2019, 11:37:11 pm
Duly noted! But I'm not sure how much longer I should be working on minute tile changes. Lots of other stuff to work on. I just took the time to update my "To Do" list of things that need to get done before I am confident in a working demo. And man, their's quite a bit. I'll just copy and paste the art part. Not sure how long this is going to take... probably a while lol

DONE: been working on this for a bit. Not much more to do
A larger wall design over several tiles
a second carved figure other than the monk, maybe a third
a second road tile, maybe a third
DONE: Already have the design of 2 of 3 finalized
One more complete unit
All purpose action animations (sword swing, raise glowing staff)
Movement animation
Color options for units, 1 for enemies,1-2 for allies
Character portraits for each color of each unique unit
DONE: Everything is pretty much placeholder, though I do have solid groundwork for how to make them, as    demonstrated
new menu font
new general purpose field menu
Targeting information display
fullscreen menu (stats, unit list, etc)
various symbols for stats
Title screen
special effects
continue prompt

All of this will be pixel art of the same resolution I've been working in so far. If anyone has suggestions or feedback on this, I'd love to hear it.
« Last Edit: January 07, 2019, 11:42:14 pm by falz »