Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
News / Activities
Featured
Home
Help
Search
Tags
Login
Register
Pixelation
»
Critique
»
Pixel Art
»
[Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« previous
next »
Print
Pages:
1
...
6
7
[
8
]
9
10
All
Author
Topic: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art (Read 54796 times)
falz
0001
Posts: 71
Karma: +0/-0
Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
Reply #70 on:
February 03, 2020, 04:00:37 pm
Wow! That is fantastic. I've used a couple of the things you suggested for another edit. I want to get accross a perspective with the positioning of the arms, so maybe it is ,more obvious now. The head is also tilted slightly down, hence the right eye being a pixel lower but maybe that detail is too subtle with this many pixels.
«
Last Edit: February 03, 2020, 04:06:20 pm by falz
»
Logged
MysteryMeat
0100
Posts: 1997
Karma: +1/-0
"The new alternative to q-tipping your cat!"
Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
Reply #71 on:
February 05, 2020, 09:43:13 pm
sorry for the slow response, chris pretty much addressed a lot of my concerns with the design and Chonky was pretty spot-on with what I meant by construction. You gotta avoid that freehand art jank with a style this detailed is alla.
Logged
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0
also go suggest on my quest, cmon
MAJOR BORK TALLY: |
falz
0001
Posts: 71
Karma: +0/-0
Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
Reply #72 on:
March 15, 2020, 01:38:07 am
First time making walk cycles for this perspective. Wondering what people think.
Logged
falz
0001
Posts: 71
Karma: +0/-0
Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
Reply #73 on:
March 27, 2020, 08:40:15 pm
I've taken some time to update that model, actually make a reusable model, and I'll get started animating on them. Here are the male and female ones. I took my character designs and tried them out on them.
edit:
«
Last Edit: March 27, 2020, 10:07:10 pm by falz
»
Logged
MysteryMeat
0100
Posts: 1997
Karma: +1/-0
"The new alternative to q-tipping your cat!"
Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
Reply #74 on:
March 28, 2020, 02:18:43 am
damn, cloud strife is rockin some BANGER tiddies there
japery aside this is phenomenal work, I love how detailed these are. Almost givesa off a painterly vibe with how the details soften the form.
Logged
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0
also go suggest on my quest, cmon
MAJOR BORK TALLY: |
Chonky Pixel
0010
Posts: 222
Karma: +1/-0
Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
Reply #75 on:
March 28, 2020, 02:13:21 pm
Very smooth walk cycle!
Logged
falz
0001
Posts: 71
Karma: +0/-0
Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
Reply #76 on:
March 29, 2020, 08:12:39 am
Thanks for the kind words! I've tried to animate the side view and I think I got it to a point where I'm okay with it. THis perspective sure is awkward, though.
Logged
Chonky Pixel
0010
Posts: 222
Karma: +1/-0
Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
Reply #77 on:
March 29, 2020, 12:58:11 pm
Again, very smooth. Perspective looks great! The leg doesn't seem to bend to me though. This is more visible on the left version (model).
Logged
eishiya
0100
Posts: 1266
Karma: +2/-0
Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
Reply #78 on:
March 29, 2020, 06:24:47 pm
The perspective looks alright to me. My problem with the animation is that the legs appear to be swinging back and forth rather than moving as if the character is walking, because the feet never lift off the ground.
Logged
Website
|
Mastodon
|
Ko-Fi
falz
0001
Posts: 71
Karma: +0/-0
Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
Reply #79 on:
March 30, 2020, 04:19:58 am
All Sides done. I'll try using model for the guardian next.
In regards to the weird walking, it's intentional. It would be disingenuous to even call it a walk cycle. It's straight up an imitation of the idle/movement animation from Final Fantasy Tactics. I've also been using their spritesheets for reference. They've been helpful but I am far from copying them because it is an isometric perspective, unlike mine. Does anyone know what you would call my game's perspective?
«
Last Edit: March 30, 2020, 06:08:23 am by falz
»
Logged
Print
Pages:
1
...
6
7
[
8
]
9
10
All
« previous
next »