AuthorTopic: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art  (Read 13020 times)

Offline falz

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #70 on: March 27, 2020, 08:40:15 pm
I've taken some time to update that model, actually make a reusable model, and I'll get started animating on them. Here are the male and female ones. I took my character designs and tried them out on them.



edit:
« Last Edit: March 27, 2020, 10:07:10 pm by falz »

Offline MysteryMeat

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #71 on: March 28, 2020, 02:18:43 am
damn, cloud strife is rockin some BANGER tiddies there

japery aside this is phenomenal work, I love how detailed these are. Almost givesa off a painterly vibe with how the details soften the form.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline Chonky Pixel

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #72 on: March 28, 2020, 02:13:21 pm
Very smooth walk cycle!

Offline falz

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #73 on: March 29, 2020, 08:12:39 am
Thanks for the kind words! I've tried to animate the side view and I think I got it to a point where I'm okay with it. THis perspective sure is awkward, though.

Offline Chonky Pixel

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #74 on: March 29, 2020, 12:58:11 pm
Again, very smooth. Perspective looks great! The leg doesn't seem to bend to me though. This is more visible on the left version (model).

Offline eishiya

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #75 on: March 29, 2020, 06:24:47 pm
The perspective looks alright to me. My problem with the animation is that the legs appear to be swinging back and forth rather than moving as if the character is walking, because the feet never lift off the ground.

Offline falz

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #76 on: March 30, 2020, 04:19:58 am
All Sides done. I'll try using model for the guardian next.



In regards to the weird walking, it's intentional. It would be disingenuous to even call it a walk cycle. It's straight up an imitation of the idle/movement animation from Final Fantasy Tactics. I've also been using their spritesheets for reference. They've been helpful but I am far from copying them because it is an isometric perspective, unlike mine. Does anyone know what you would call my game's perspective?
« Last Edit: March 30, 2020, 06:08:23 am by falz »

Offline falz

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #77 on: April 02, 2020, 02:09:42 am

Finally have an animation for units getting hurt.

Offline eishiya

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #78 on: April 02, 2020, 04:27:13 am
To me it reads more like squats than pain, because there's no sense of knockback or losing balance. Don't be afraid to put the character temporarily off-balance for the hurt animation!

Offline falz

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Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #79 on: April 02, 2020, 05:14:05 am

I wonder if something like this would be more effective? (I've already started drawing the fighter over the model)