AuthorTopic: [Feedback] [CC] FE style game sprites and animation  (Read 2125 times)

Offline falz

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Re: [Feedback] [CC] FE style game sprites and animation

Reply #40 on: March 05, 2019, 11:40:58 pm
Yes! This worked for my purposes, thank you :) . Although, I did have to do a couple other things to make it work. Since exporting this way trims PNGs' canvas sizes and I need each png to be 4040 pixels, I made a layer with 1% alpha pixels in each corner to set the frame. Also, flattening the frames puts the layers in reverse order so I have to correct that for every export.  Still, this is far faster than what I was doing before. Thanks!

Now, if only there was a way to do indexed color with frame animations. It doesn't seem like photoshop allows it :(
« Last Edit: March 05, 2019, 11:45:04 pm by falz »

Offline pyxelbit

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Re: [Feedback] [CC] FE style game sprites and animation

Reply #41 on: March 06, 2019, 01:27:01 pm
i think theres a checkbox that says "crop layers" when exporting as a png. uncheck and it should prevent the trimming.

you can reverse all frames in the timeline panel menu with a single click btw :P

Offline falz

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Re: [Feedback] [CC] FE style game sprites and animation

Reply #42 on: March 07, 2019, 10:30:53 pm
Oh yeah! The option box is "trim layers". Thx :) And reversing the frames in the timeline seems better too. The files still annoyingly append the layer names in reverse order, but I guess that doesn't matter

Offline falz

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Re: [Feedback] [CC] FE style game sprites and animation

Reply #43 on: March 14, 2019, 12:53:45 pm

This is the base sprite for the animations for the bandit class. I am not completely sure if I'm in love with how the face looks. I was curious if you guys had any suggestions, or if it looked sort of off in a specific place. I can't change it too much at this point since there are several animations that are using this. I also want it to look similarly proportioned to the Acolyte class's sprite on the previous page.