Hate to tell you this, but I based my mouth off the outline of yours. 
Yeah i realised that, but you changed the angle of the face too so that it ended up going from / to | without reangling the mouth to correspond ^^
I might pull it up slightly but the other nice thing about the straightish line is how clean it is.
Took a look on my sister's notebook and daaaang, that pink is a
lot brighter on a different monitor! On my regular screen i'd consider it an accent, but on hers it's koolade. Ill tone it down.
If we have trouble identifying characters, we may end up including different colors; it's not like it hasn't been done before. We'd prefer though to stick to naturals as long as we are able to.
The fact of the matter is that most of the things I have the knee-jerk "no!" reaction to, I come around to in the end, like the new character shading, dynamic shadows, unique outfits for the hero, new menu system based on rings....the list goes on

Oh also just for clarification, this portrait is not necessarily the hero, though I certainly will be taking these features for MY hero. The player is allowed to pick their own eyes, nose, mouth (+some beards), hair (+color), and skin color. Fil's money is on a lot of players taking the 3rd punkish hairdoo and a short beard. Old eyes, noses, and Long beards aren't available for the hero, he's young:
Chapter 1 (a tiny fraction of the story - 17 turns 18 over the winter between chapters)
Chapter 2 (perhaps a third of the story - 18 turns 19 between chapters)
Chapter 3 (the lion's share of the story - 19 turns 20 during the chapter)
Chapter 4 (about as long as the first - game ends he is still 20)

Current radishes (faces designed for recoloring by skin and hair color) and unique characters. Many of those to do still of course, but differentiating isn't so hard thusfar. Beards, an additional layer to consider for males, are also not shown here.