Following this critique is going to take a lot of adjusting for me, in that I only know how to animate what people do - there's ways to attack with a spear and a thousand other ways not to, but for some reason I can only wrap my mind around the first. Why do they both have a similar thrust? Because that thrust kills men! And that's all my imagination has room for atm.
Honestly i'm not sure what I'm doing technically - this seems to be proving that shared frames is a total bust - but software stuff isn't going to happen. I don't have the skill sets let alone the desire to work in that manner. Besides - as you pointed out - this is not an issue of frames so much as it is an issue of imagination. Truth be told, I think that these are some of my best movements to date, so you can see how I'm struggling with the idea that you can't even see the differences

. Feels kinda like running a mile under 7:14 (personal best) during olympic tryouts

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So, this realization that animation is more than just placing limbs in the right spot is something between a mental overload and a crossing point (can you have an epiphany without being successful?), I'm going to table these again I think, and give this another long, hard thought. Maybe play a few games. Thanks for the advice, I'll be back around when I have an idea of how to take it

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These are still high-frame-count animations, which are unusual in tactics situations, so perhaps when I come back i'll try 2-3 frame unique animations (not counting idle). Idle-Setup-Attack-Continue or Recover if needed, just to get on with the form. It's not going to help the timing but I don't think i can take on timing and form and all at the same time at this point - my head's exploding with just part of any one of those - Forgive me!