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Messages - Sokota
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51
Pixel Art / Re: [WIP] Sharptail Helicopter | Game
« on: July 01, 2009, 12:11:43 am »
Well I originally asked for help on form and details, and shading and AA, because the thing is pretty jaggy. Also, I know I'll get the hell critiqued out of the animation I am planning on attempting. (A crash sequence). I thought the proportions matched the characters; I just thought the styling was too realistic, not the proportions, so Ben's comment through me off...If I could have help on what I asked for, that would be great, however, I read every comment with some insight. Because of Pixelation, I started to try to stray from lines and get into forms instead, so thats why  the styles (Not proportions?) clash..

Sokota

52
Pixel Art / Re: [WIP] Sharptail Helicopter | Game
« on: June 30, 2009, 08:09:36 pm »
I don't get it? What did I say? I simply said, that I like the helicopter...I'm not afraid to change it but that is going to be a lot of work. Especially when I thought it looked exxaggerated already...Well screw it, I might as well just start animating the dang thing. Then I know I will get critique for something less general as "Change the proportions". Not that I'm trying to be ignorant or anything, I just don't understand how I pissed Opacus off. Also, I thought that the black arm to the right of the black guy would be explanatory that all people have arms attached...Anyways, I'm saying this out of confusion, not trying to start an argument.

Sokota

For me, the way to best fit the helicopter with the characters is to add subtle outlines. ]

EDIT: Besides, I posted the helicopter for critique, not the characters. I'm happy with them.

53
Pixel Art / Re: [WIP] Sharptail Helicopter | Game
« on: June 30, 2009, 09:52:30 am »
The only arm posted is for the black guy? It's a mouse aimer, so there are no arms for the other two guys (The more contrasted one is the updated one). Like I said, we can't go through yet another style update. I like the helicopter as it is. I just wish someone would make an edit, because to me, the proportions are perfect..

Sokota

54
Pixel Art / Re: RPG Heads
« on: June 18, 2009, 01:39:54 pm »
The more I look at the heads the more I realise they have no contrast really. At say, 8x it looks much better DX. So then, I have a question about shading. Say this is a game sprite so I want to have symmetrical shading. Is that okay? Also, thank you for the detailed post Atnas, I hope I totally understand. Been busy lately, maybe I can do something else later. Thanks guys!

Sokota

Oh yeah, another friend of mine said I was packing too much detail into an area too small. Is that true? Some of the stuff I've seen around here contradicts that statement..

55
Pixel Art / Re: RPG Heads
« on: June 14, 2009, 06:54:29 pm »
Okay, well here is the dark background the doctor prescribed. I don't have any other sprites or anything to show you. Just working on small heads with AA and stuff, heh. Also, with the forms, the first line has jaw variations (only mere pixels difference), the second line has eyebrow variations. I played with the last head alot, and I got the eyes I want, sorta. I still need to play with colors, but what exactly is value? I know contrast, hue, and stuff, but what exactly is value? (No this does not mean I'm good with hueshifting or colorpicking  :-[). Anyways, here it is again:



I"m going for a cuter look, but still..believable? Like, Fable 2 maybe, or Final Fantasy (3D ones).

Sokota

Edit: I messed with the farthest head even more, with coloring and more facework. I also added hair in the bottom one, but I have no real idea of how to begin to render it to match the face. Any better?




56
Pixel Art / RPG Heads
« on: June 14, 2009, 09:48:24 am »
Okay, so my friend made a piece of music that inspired me to make some heads. I didn't want to use outlines, really, so I started with a basic headshape and this is what turned out. I think they are okay, but any help with 'single pixel shading' or AA would be helpful! Anatomy as well!

   
Head variations

Sokota

57
Pixel Art / Re: [WIP] Sharptail Helicopter | Game
« on: June 12, 2009, 02:12:42 am »
Hsn the photo is grainy, it's not a 'texture'. And the helicopter is supposed to be dark gray, like in the picture, or even black. But thanks for the suggestion. Opacus, you are really good with pixels as well, thanks for commenting. As for your comments, well, maybe I should post some more things of the game, and add that to the first post. I don't want crits on them really, because we'll just have to do ANOTHER restyle/resprite of stuff we already have...We need to actually finish a game. To me the style doesn't seem to clash much at all, but I guess that's just me. So should I add more outlines to it? I've been trying to do stuff by forms more, as you can tell I hope..but, to me the physical proportions seem good...An edit would help alot more. I'll see what I can whip up, but even though the game has cartoony characters, it is semi realistic.

As for my realism comment, it's ironic you say it doesn't make sense then agree with it.  :P

Sokota

58
Pixel Art / Re: [WIP] Sharptail Helicopter | Game
« on: June 11, 2009, 08:10:46 am »
I like the glass you did, hsn, but I don't like the random lines and dithering for shading...As for the contstruction of the vehicle, Ben2TheEdge (Thanks for posting, I like your art!) it is exaggerated in the body part; it seems taller to me. Also I wanted it to be semi realistic, for the way I'm going to animated. As for the characters, they are a bit proportionally off from being realistic, yes, but ingame they ARE the realism. If that makes any sense...Any crits on the helicopter would be great though! Things to add, take away, shading, AA, etc etc. I need this thing to look ace when I'm done. Also, didn't I say ignore the characters under the helo? :P

Sokota

More crits please?

59
Pixel Art / Re: [WIP] Sharptail Helicopter | Game
« on: June 10, 2009, 07:20:57 am »
Update. I made some tweaks and added some details; what do you think of those? Also, I'm having a hard time deciding what should go where the jet thrust engines are...This is a slightly futuristic helicopter (Sorta), and so it's going to have jet engines with exhaust, etc, but I'm not sure of the best way to make them. Do the new ones throw perspective off? Do they fit stylistically? Crits, please! Oh yeah, darkened the whole thing as well.

[Image-B-Gone]

Sokota

Ignore the guys under it, lol.

60
Pixel Art / Re: [WIP] Dungeon Romp (Character update)
« on: June 10, 2009, 12:41:34 am »
Does the shield have to be round? Could it be teardropish or even angular? That would help cancel the effect of reading as a 'big ole round tummy', I think. Looking good, and liking the 3-color choice!

Sokota

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