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Messages - Sokota
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Pixel Art / Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx
« on: October 09, 2009, 06:21:24 am »
Okay so apparently it's been more than a month since I've posted in here. I've been so hella busy with school, barely have had time to pixel anything. But here are some minuscule updates:

I made a chainsaw-arm because I couldn't get any sort of chaingun-arm version to work. What you see for that is the closet I've come to what I sorta see in my head. I'm not an engineer, so planning it out mechanically wasn't my strongest suit...Anyways, yeah, and I added a 'exhaust' thingy to his shoulder, which will belch smoke particles in-game. I'm not going to change the shading on the muscles drastically, but I will take pointers on how to correct what I do have.


Pixel Art / Re: Insomniac Swordsman
« on: September 20, 2009, 05:30:16 am »
Okay, well I tried to take what you said into consideration, and this is what happened:

I really think the black outline adds to the style, if you will, but yeah. Is this a step in the right direction? I raised the arms, changed a few pixels on the leg/groin area, and altered the sword of course. Also made his eyes the same size. Better?


Pixel Art / Re: [WIP] run animation
« on: September 09, 2009, 11:41:15 pm »
One thing that sticks out to me is the way his mouth jerks around. It's quite annoying, to me, anyways. The hair is brilliant.


Pixel Art / [WIP] Inswordniac
« on: September 08, 2009, 07:18:51 am »
So, I took a break from my other "Stasis" topic, and I made this little thing. It's been something that's been in my head for a few days now. Probably cliche, but oh well. Anyways, I was trying to be stylistic as well as try to shift hues more than I normally do (ie, Straight ramps). So less talk, more necroness:

C&C Please. Also, since he's so small, and since the sword would be interesting to play with weight and gravity, I might try animating him some...We'll see.


Pixel Art / Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx
« on: August 28, 2009, 01:09:16 am »
Oh, shiny edit, Pawige! Thanks! I won't counter critique your edit, but thanks. About the muscles, since they are like, overdeveloped and bulging, wouldn't the skin be stretched tightly across them, making muscles much more defined?


Edit: So I took yet ANOTHER hour on this thing and did this 'shot in the dark' shading for the torso. I also greatly improved the head I think..

I know, I just know, the shading for the torso is horribly wrong. But I need to hurry up and finish this thing. It's been unfinished for like, months now! I need to move on! Help me, help me! I can't break much from this style, but I'm not using that as excuse to improve it. I just am sick of working on it sorta, and want it to be help would be greatly appreciated. Also, the arm needs touching up, I think.

Pixel Art / Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx
« on: August 16, 2009, 09:09:58 am »
Okay so instead of working on the torso, I had a friend draw a concept art for our game, and this is what he came up with, based on what I already had of the Behemoth:

I think this is plain awesome...

And so, I've been working on redoing the head to make it more intimidating and stuff. I think it's getting there, and as you can see, there are two versions, one with a crazy eye, and one with a red glow. If we use the red glow one then it will have a motion blur coming off of it ingame, which will look really awesome. But if we use the eye one, we can't do that. So yeah. Also the new head seems to be a bit flatter looking than the old one, so help with shading metal would be helpful, especially a metal mask around a face...I will try to get the torso done soon, but I may change it up some to match the concept art more. Also, we will have different versions of the Behemoth. A couple may have sword arms, but the rest will still have two gun arms.



Oh yeah, you can get the game here.

Pixel Art / Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx
« on: August 13, 2009, 08:37:25 am »
My night's progress:

The one in the right hand corner is the complete mockup of him. I worked on the arm shading a ton and I have to say I really like it and how it matches the legs pretty decently. Now for the torso D:! Anyways, I also started on the armgun, but to be honest, it looks like crap. I know that, but I'm not sure how to fix it. The general design is to have a minigun turret on top, and two spots for small missiles under that. I like my turret barrels, but the rest of the thing sucks. I'm also planning on attaching it to wires into the arm and stuff, but maybe not. The shading is what I've currently tried to do. I want it to be metal, but kinda matte, or like, a industrial texture. Not new and shiny. ButI don't know how to do that, specially when I take away those outlines. And the outlines look horrible with the rest of the Behemoth. Blah, some help with the gunarm would be hugely appreciated. It also looks maybe a tad on the small size, any suggestions?

New mockup. Edit: Just had to AA the thought


About the snow tiles: I didn't make those, but I will tell the artist who did, or link him to this topic. Please give me more crits on the behemoth! I can smell completion! D:

Pixel Art / Re: [WIP] FLAG
« on: August 12, 2009, 10:07:26 am »
Hahaha. This whole topic makes me laugh. Specially the bits with Panda. Anyways, perhaps you should add another shade of blue so you can shade the blue field of stars a bit better, instead of having it flat against the rest of the flag?


Pixel Art / Re: [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx
« on: August 12, 2009, 07:51:48 am »
About the eye thing, its actually a few eyes. With small ones and then a big one, in a maskish thing. Yeah. Anyways, so I lied about the gunarm, and instead I worked on the leg shading. The versions with the arrows under them all have the led shading, in a different type. I'm liking the way the middle one matches how I did the top (stylewise), but it feels way off...I need so much help with the legs, but I did try! Anyways, here:




Here's a mockup of our game. The game is actually working, and if you all want to see a demo I will post it...The only thing that doesn't work would be the Behemoth (Go figure). I posted the two versions I thought had the best shading, and now I'm beginning to think that maybe I like the one on the left the best. Just need to get the rest of the shading to match. And I'm aware he blends into the background horribly, so if you wanna crit on anything else feel free too but the main subject right now is the BEHEMOTH. Thanks so much!

Pixel Art / Please help me with this miniboss D:
« on: August 10, 2009, 05:53:18 am »
Man I wish I could have more help on this...I think I'm going in the right direction but seriously, no replies D:! Anyways, here's some more work on him....

I worked on the head some. I fixed some stuff, played with the main 'eye', changed the shine on the metal thing, etc. The head above the main one has viens. Or what is supposed to be veins..But I couldn't really make em pop out. Probably put too many.

I worked on some of the torso stuff. I added an outline around the whole thing, and changed some of the inside shading lines and added some AA and shading tones on the inside.

The legs..*sigh*. I need so much help with the legs. I went around and removed one pixel to make them skinnier and stuff, like Joel suggested. I tried basing my shading off the Zangief sprite, but I can't seem to figure out where the muscle 'lines' go..Ohmygod. Forgot to look at Joel's drawing on my figure..I will work on this more but I hope to get some ideas/edits/comments!

Next update I will have totally reworked the armgun and stuff.


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