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Topics - Sokota
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Pixel Art / (American) Football Pixels
« on: October 06, 2019, 12:39:59 am »
Okay, so I'm a big fan of the NFL and am really frustrated by the recent (last several years) versions of Madden and EA doing nothing. So I'm really tempted to try to mockup and maybe even attempt to code my own pixel art football game.

Instead of oldschool games of the past like Tecmo Bowl or the very early Madden's, I wanted to try and see if I could push the art direction in a minimalist style similar to that of Sword and Sorcery.

Tried to sprite something up in that vein, but I dunno if I'm really getting the results I'm looking for. I'm also inspired by the game trailer for "The Last Night", which is a unique blend of pixel art and modern rendering techniques. Something I might want to try in a 3D engine, such as Unity.

Here's a rough attempt at merging the ideas, but I could probably use some help in translating this style.

Pixel Art / [FINISHED] Music Video "Comet Rider" - Howling Giant
« on: August 06, 2019, 05:29:29 am »


Pixel dump:

Pixel Art / Stasis Game Walk Cycle
« on: October 11, 2012, 07:45:27 pm »
Still looking for suggestions on anatomy, but I'm happy with where it is at for now. I redid a walk cycle. I'm trying to get an all around 'normal' or 'casual' walk cycle that multiple npcs could use strolling around a city, as well as be the cycle for the player. This is what I have come up with so far. Any feedback would be greatly appreciated. I'm still working on tweaking things to give it more life; I don't like the arms much and the head and hands need work.

The one on the right is one with more torso movement. I think it has a bit more vitality but it was weird with the arms and legs..made him look he had some grandma titties. So I attempted to do something a lot more subtle. Another note, I didn't have black outlines to begin with, but I'm going for a somewhat graphic novel feeling, and I think it might add to the aesthetic. But I might go back to just dark outlines. Thoughts? Thanks so much.

Trying to update a character template's anatomy..Please tell me what you think! I'm also not sure how I feel about the black outlines. I am trying to achieve a sort of graphic novel-esque look. I used a few google image references for the abs section..Not real happy with the arm at the moment. Also updated abs have serious banding issues..Most of the sprite does actually I think. Also, he's got chunky clusters. Is it working for against the style? Colors also need help. So much to improve, but I could use some pointers in the right direction!

I'm reworking an old project's sprites and I redid the walk cycle (which was 8 frames) into this one, which is 12. I'm currently enrolled in animation school, first year. I feel like I have a decently smooth animation, but the weight is the problem..there's no punch. I'd appreciated it if I could get some C&C, as I want to make this the best walk template I can for our game. Thanks so much!

No torso movement/bob has been added yet, I want to nail the legs first. The game is a mouseaimer. I feel like the inbetween after the contact might be too snappy. Anyways, thanks for any feedback, I'm trying to learn as much as I can.

Also, this:

I'm planning on having a multitude of birds in the games to add detail and life to the environments. I wanted to have a walk on the ground and a flight animation, that way when the player walks up to the birds, they get up and fly away. In the meantime, I don't want them completely idle...this is what I have for the walk so far. I was referencing this video (1:14-1:17) for the crow walk. I think I'm close, but I feel like more could be done..not real sure on how to add more than four frames, but if I could make it smoother..please direct me in the right direction.

And now this:

Huh, dunno why it didn't alpha. Anyways, 8 frame fly cycle. I think it's pretty smooth, and decent looking, except for the tail and head. I'm not sure what to do there. Any feedback is welcome. Perhaps adding a bit of perspective so you can see a second wing would help, but I'm not sure on how to do that. I used this as my reference for the fly cycle. I also just realized how bad the dither pattern on the wing looks.


Pixel Art / 1950's Cyberpunk Platformer Project [update]
« on: June 26, 2012, 02:07:13 am »
So this is a bit of my messy workflow, but I have an idea going for a 1950's cyberpunk/dystopian universe. I have finished this detective guy as well as a flying cop car. I am looking for some C&C on the sprites as well as some guidance in the use of the 3/4 view, mostly because other platformers I have created sprites for in the past have all been completely profile. I'm trying to break out of that mold and incorporate much more depth and space to my sprites with this fun idea. The character is standing in 3/4, but his vehicle is profile. Does this seem to work okay? I liked the car how it is but like I said, I'm trying to expand my horizons, and I tried creating 3/4 view of the car...Dunno if it's working or not. I love how it has so much more pop to it. I just need some pointers. Any C&C is welcome. Please be as harsh as possible. Thanks!

Detective                        1950's Flying Patrol Car

I know there is some glaring banding on the character's arm...not sure how to fix it.

Edit: Updated before anyone replied. Crits on the new stuff please! Thanks!

Pixel Art / [C&C] Platform Sprites - Needing some help.
« on: January 04, 2012, 09:55:15 am »
Hey all,

So I've been working on this platform game Stasis (set a near future, dystopian world) for quite some time, and am now working on a slightly large set piece, a near future monorail station. I'm pretty happy with the pillars and the under-part of the middle, but I am having problems with making the roof look corrugated and still pop/stay consistent with the art style and perspective. Right now I'm working on the base structure; I plan on adding a bunch of small details, but I want to make sure I get this nailed before we start lighting it in-game. I'm thinking I should foreshorten the roof more but I'm not quite sure how to go about that.

The Metro Station sprite

The Metro Station in-game

All C&C is welcome and appreciated!


Okay so I am working on a new game project with my team, and have made this character, Dallion, who is going to live inside a steampunk world. I need some C&C on his run animation, which took me a few hours to do. It's the first thing I've really sprited or animated in 6 months so be easy but fair!


   Old      New

Punch [WIP]

He has a lot of other poses to come, such as jumping, sliding, ledge grabbing, ladder climbing, rope/pipe climbing, and some fighting moves (punching, kicking). Also, if anyone wants to see the engine so far (it's basic at the moment), I'll be happy to post it.


Thanks so much!

Pixel Art / Hunk Sketch - Working on Fundamentals
« on: March 18, 2010, 10:23:04 am »
So, I haven't pixeled anything in a long time, and I decided to give it a go today. Prolly put an hour or so into this sketch..yeah, I'm slow. I'm trying to get form-building down and stuff, so I started on this character...Not too original but I think helpful nonetheless. Any crits and advice are helpful, especially on shading the main blocks as well as anatomy (Especially concerning the arms and neck, and face...well the whole



Pixel Art / [WIP] Inswordniac
« on: September 08, 2009, 07:18:51 am »
So, I took a break from my other "Stasis" topic, and I made this little thing. It's been something that's been in my head for a few days now. Probably cliche, but oh well. Anyways, I was trying to be stylistic as well as try to shift hues more than I normally do (ie, Straight ramps). So less talk, more necroness:

C&C Please. Also, since he's so small, and since the sword would be interesting to play with weight and gravity, I might try animating him some...We'll see.


Pixel Art / RPG Heads
« on: June 14, 2009, 09:48:24 am »
Okay, so my friend made a piece of music that inspired me to make some heads. I didn't want to use outlines, really, so I started with a basic headshape and this is what turned out. I think they are okay, but any help with 'single pixel shading' or AA would be helpful! Anatomy as well!

Head variations


Pixel Art / [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx
« on: June 09, 2009, 05:08:53 am »
Okay, so its been awhile since I've posted anything, but me and a friend are working on a game, and we are having a helicopter crash scene in it. The game is set in the near future, and so this is what we have come up with for a basic helicopter design. Any edits, crits, detail suggestions are welcome! I need some help on form and details, and possibly shading and stuff...yeah everything D:!

The guy/style/size for our game

'Sharptail' Helo

Drug Behemoth


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