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Messages - Sokota
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61
Pixel Art / [WIP] Stasis | Game Dump! | BOSS DETAIL? Dx
« on: June 09, 2009, 05:08:53 am »
Okay, so its been awhile since I've posted anything, but me and a friend are working on a game, and we are having a helicopter crash scene in it. The game is set in the near future, and so this is what we have come up with for a basic helicopter design. Any edits, crits, detail suggestions are welcome! I need some help on form and details, and possibly shading and stuff...yeah everything D:!


The guy/style/size for our game


'Sharptail' Helo



Drug Behemoth

Sokota


62
Pixel Art / Re: Arabian Knight
« on: May 27, 2009, 10:34:58 pm »
Just a note, his cape is much longer in the attack than it is in the run. Do you realize this, or was that intentional? I think you could exaggerate the sword swinging more; the top of the sword should go in more arc than at the bottom.

Sokota

63
Pixel Art / Re: [WIP] Valor Dump - New WIP Fence and WIP Run
« on: February 26, 2009, 02:11:13 am »
Well no replies, so I thought it would be fine to bump with this:


Old Forms Run            New Run [Better?]

The wireframe helped alot, but it wasn't exact (Of course), but I think I did pretty well on this animation. Sure, I'm ready to take some more critique for it, but its the only run cycle I've ever been proud of. Anyways, just leg forms, no shading and whatnot, and excuse the nudity (There are no real manparts anyways xD), but yeah. Have at it?

Sokota

Edit: I guess it really does look a bit odd without arms, but those will be added on later, for the mouseaiming. Imagine him holding a gun to his shoulder..

Double Edit: Tried to improve some more, so..uh, did I? Just saw the white flashing white pixel..ignore, pwease? For me? :-[

64
Pixel Art / [WIP] Samurai Champloo Sprites
« on: February 24, 2009, 05:47:46 am »
Well I recently watched a great anime series called Samurai Champloo. It would be fun to make a little fangame from these sprites, which is the general idea, but a game doesn't come out of this, at least I had fun. I was trying to get the sprites in those classic "Naruto 'Jump Superstars'" or whatever style, but for some reason, Mugen did not turn out really mature looking. Crits are welcome!

>
Old        Newer Colors
Character Reference: http://www.betatoys.com/uploaded/mugen.jpg

I think the biggest problem I have here is the limbs and the hair. So any edits are welcome. :-[
Sokota

Edit: One of the first things I realised I did wrong was color saturation, so I toned that down and it looks alot better already. However, I still need help with anatomy and whatnot, so critique is wanted! :crazy:

65
Pixel Art / Re: [WIP] Valor Dump - New WIP Fence and WIP Run
« on: February 23, 2009, 05:35:13 am »

New Run?           Old Run            Oldest Run

Okay well, my edit is the furthest left. Did it address the problem enough, or not? I need to have this run done this week, so feedback is great!

Sokota

Also please note, its supposed to be a happy go lucky run, almost a skip in emotion, even though its war. Um, yeah.

66
Pixel Art / Re: [WIP] Valor Dump - New WIP Fence and WIP Run
« on: February 12, 2009, 03:39:19 am »
Oh. So it was when the leg goes behind him that you were worried about...I thought it was forwards. Considering this is going to be a cartoon styled game, is the run really that out of whack? Also, I realize I did not copy the inclination of the torso, I wanted more of a happy run, I guess, look up Team Fortress 2 or Battlefield Heroes for what I am going for. Also the torso being straight has another reason than to add 'happyness and cheer' to a mouseaiming shooting game. If the torso moves during the run, it will be hell for my programmers to program the arm to move with the torso, and still spin in whatever way the player aims. The bounce is going to be difficult as it is. Could you possibly make an edit for me? I really do want to this to look right and as near perfect as I can get, but I also want to have it have that 'happy go lucky soldier' look as well.

Sokota

If no edits surface, I will tackle it again.

67
Pixel Art / Re: [WIP] Valor Dump - New WIP Fence and WIP Run
« on: February 10, 2009, 11:05:35 pm »
Ok well, I tried to take into account what you guys were saying, and I think I made it smoother, but I'm not sure. Here is the edited run now:


New Run Fast     New Run            Old Run

I also change the contact and highpoint frames a bit, and also sped it up a little. Is it any better? I'm pretty happy with it, but unless you animating gods have something to say.. :P

Sokota

68
Pixel Art / Re: Shmup graphic problems
« on: February 10, 2009, 09:55:14 pm »
It looks neat and smooth now, but, for a shump, isn't that a pretty large canvas/ship?

Sokota

69
Pixel Art / Re: [WIP] Valor Dump - New WIP Fence
« on: February 09, 2009, 09:18:15 am »
Ok well, after another rough half hour this is what I came up with. I think it is stylistic and the direction I'm going for, but somehow it managed to have 10 frames, haha. I then realized that I followed the reference posted by Gil pretty closely, and didn't realize it had 5 unique frames. Anyways, here it is. I tried to make a 12 frame run bit it lost the spark this one has:


New run             Old Walk

Crits?

Sokota

70
Pixel Art / Re: [WIP] Valor Dump - New WIP Fence
« on: February 04, 2009, 07:06:50 pm »
Hmm, yeah that is what I was afraid of. I will redo this, yet, once again. However, that was a big improvement from the other one, right?

Sokota

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