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Messages - Sokota
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41
Bumpdate. Haven't done a ton, but I didn't try to work some on the head and stuff. I miss how the anatomy looked with the 'pants and pads' on him, as well as the kneepads, so I think he's actually going to be a bit naked...Minus hoses and technology plates and stuff...I need ideas and help with that. I also tried messing with veins just a little (Swatch next to manbreast lawls), and yeah... Because him being veiny would be so cool and so much more convincing, but my veins look like scratches or something. Also not sure how to handle the neck and such, and I'm not sure how to make the 'eyes' more round with the pixels I have to work with. Also the gasmask is a bit...bad? Any help or edits would be great. I'll continue to work more, but some help would be greatly appreciated! I mean, a ton! This sprite is stalling our game progress a bit so unless I get some help soon I'm just gonna have to work on other stuff.



Sokota

42
Pixel Art / Behemoth update..Please help? Joel where are you? XD
« on: July 21, 2009, 08:31:59 am »
Okay so I was gone for a week and just plugged another hour or so into this guy. I just started shading and stuff so I can get help, instead of someone doing it for me...soo, help me heh. Anyways, this is what I got so far, though it's less epic than the silhouette. Any ideas?



Sokota

43
Pixel Art / Re: Boss Update
« on: July 14, 2009, 05:21:22 am »
If I am correct, I don't think you would see the hinge or joint connecting the back leg. If you want to animate it, the leg is shorter than the others. Good choice on the green thing. Perhaps you should make a laser come straight down and sweep the ground back and forth, whereas the lasers are just like, supernukelasers and one blast shot things. Up to you, just offering a suggestion. I think you should shade the glass dome more on one side, as this will give you a light source to match the shading of the laser generators. Another nitpick would be that the arms aren't center on the laser balls. Draw a line and they are on the bottomish. Might want to center that if you want them to swivel nicely. Well, good luck on this! I'm assuming this boss would move back and forth, right?

Sokota

44
Okay well, I did this shading before you posted that Zangief reference. (Haven't played any Street Fighteres, by the way). Anyways, I won't be able to pixel a ton next week since I"m working at a campground, but this is what I did so far. I shaded the arm (Rather horribly..) and also worked on the overall form of the behemoth some more, trying to adhere to your sketch. I think it's going well. Take a look?



Sokota

Keep critting! I'm trying to take it all to heart..I am really am. I want this to be an epic enemy for our game!

Ignore the gun part as well. It will be redone somewhat to actually look like what it's supposed to look like, heh.

45
Pixel Art / Re: mebe not
« on: July 12, 2009, 07:27:04 am »
Yes, I know what some of you are going to say. WHAT THE HELL ARE YOU STILL DOING PIXELING!? I can't help it really.
I don't usually post much critique but dude. I'm noob just like you. Don't stop pixelling. No one here wants you to stop. And if you don't keep trying, how will you learn? If you look at my Stasis topic, you'll see what I mean haha. I have not the slightest clue of anatomy but they are helping me and I'm trying to do what 'they' say. Anyways, as for critique on your machine. You did make it look shinier, but what bothers me is the construction. Aside from the fact that it might have super magnetic feet to offset the weight the lasers have, and not make it fall over, would be a good way to get around the construction. I think that you should add two more legs to give it a more solid construction. (Add them into the back, and make them darker, etc). I also think you may not like the glass dome because it is much wider than the laser balls, and throws off the shape the a bit. Also perhaps you should define what the green thing is a bit more. Keep up the work, man! Are you making this game with Gamemaker?

Sokota

46
Pixel Art / Re: [WIP] Stasis | Game Dump | Behemoth and helicopter!
« on: July 11, 2009, 02:09:19 am »

Sorry about this? Apparently imageshack got hijacked or something? Could someone fully explain what they are talking about? Other than pissing off a ton of people and ruining half the images in this topic?

Sokota

I had to remove my avatar because it was that..message. Time to find a new host *shrugs*?

Edit: And now its fixed...

A mod can delete this post. Some hackers messed up imageshack (You'll probably see the message other places), so you can delete this post if you need too. Thanks.

47
Heck man, if you're going to give me this much help on my pixels, blur them to hell and back! Thank you, thank you, thank you! I hope now, that I can base more pixels off of what you have sketched...that was the point right? This is the type of visual I needed. You are so right about the elbow and the arm structure. And the body too! Thank you for the indepth  post and suggestions! Also, I'm a really skinny kid with small arms, so looking at myself for this didn't help me alot..I don't have any muscle to base form off of  :-[. But anyways, thanks for the help, and I'll see what I can fix and stuff. The only problem now is how to shade that stuff, with a frontal lightsource that matches the other characters. I have no idea how to shade this, heh. But yeah, I'll see what I can do; as Pawige said, I should do more to get more crits (Summary). Thanks so much, Joel! Thanks for taking the time to help this noob :D

Sokota

And if you have any suggestions for it design wise, that'd be great, since you seem to know exactly where I'm coming from.

Edit: And thanks for complimenting my progress. I didn't do a ton, but it did make a pretty noticeable difference. I was basing it off Hulk pictures and stuff. (The legs, mainly) And real people as well. Also, about the legs, so you think it would be better if they were smaller? I kinda wanted him to be beefed up everywhere, but I know what you mean. Give him a reason to hunch. But without good support, he'd collapse anyways, right? Minus the technology that I'ma throw on him (Wires, tubes, bands, etc).

48
Well, I'm at a loss on overkilled steroid doses and effed up anatomy, as plain anatomy is hard enough. I haven't really done any shading or whatnot, but I did block out the arm..I know it's pretty large, but it's supposed to be this guy's most distinctive feature, having a chaingun and rocketpods built in and all..I tried to improve what anatomy I did have, but due to time constraints and such I'm going to rehash and backpedal to lineart, and try to draw this out some more before delving into forms.



Sokota

Also, look up 'Steroid Overkill' on Google Images. You'll see what I mean by hard to read anatomy..on..hopefully edited pictures  :blind:

49
So I should do more before you guys crit? Or at least try? Will get on it.

Sokota

50
Pixel Art / Re: [WIP] Stasis | Game Dump | Behemoth and helicopter!
« on: July 09, 2009, 03:30:40 am »
Okay so now that the helicopter is semi taken care of, (Will still accept crits: I'll be animating soonly), I need help with this behemoth:



So its so supposed to be a way over developed human being. Steroids, and a drug enhancement procedure of extreme conditions. But because I don't know a ton of human anatomy, it certainly isn't helping me with a giant's anatomy. Specially when he's ripped to the core and pretty ugly too. Also, he'll have technology strewn across him, to support his massive mass of muscle and bone. I need help with anatomy before moving on. He's supposed to be pretty much side on view, for a platfomer, etc. All anatomy help and ideas for him are welcome!

Sokota

Oh yeah no arms yet because those will be separate and animated separate as well.

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