I really have to say I hate how the game constantly punishes you. Like what Willows said about the spiky things. But also things like when you are jumping up to get to the top of one of the levels and then make a mistake, you fall back down to the bottom of the screen. That would be punishment enough, but it just so happens that there is a lake directly under where you are climbing and not only do you get punished by losing your climbing progress you also have to restart the whole level again since you die if you touch water.
Well, I'm pretty much an expert at the game as one would expect, so it's hard to gauge a good level of difficulty.
But I want it to be difficult, it makes the feeling so much more rewarding when you master the controls or discover a secret.
Also there was a section where you can choose either to go left or right, neither direction you can see what lies ahead, but both directions mean you have to fall downwards somewhere. If you choose left you plummet into a lake area, where you get trapped with a heap of dragonflies. Then you are just left to die there, since I assume it's impossible to get out of. All of this because you chose to explore one direction instead of another.
I think in just about all the areas where you can chose to explore, one path will be harder than the other but it will provide rewards such as health units, or point bushes.
I tried to establish a style to the level design that players could recognize and adapt to, I guess it wasn't as readable as I'd have hoped, but regardless- level design will be quite different in the new game.
Also, when facing dragon flies, just do the jumping spin slash attack, pretty much the best move in the game.
And to make it worse you actually *lose* quite a few points for having to restart.
We decided against a live system because that would mean eventually losing all your points at gameover, so we went with fining the player I think 10% of their total points, another part of the game that we won't be carrying into the new game
Other than that, the graphics were beautiful and they probably kept me playing the game longer than I would've normally. I love the colours you picked and I liked the random rocks that appear in the foreground occasionally, I think that was a nice touch. Great animation too.
Thanks, the graphics will remain in the same style

Also, what does the ball do?
The ball can be used to knock out the plant enemies, bounce moles into enemies and scare dragonflies away.
The basketball hoop in level5 kinda hints at things to come, but you'll have to wait for the new game to see some of the puzzles/etc we had in mind
thanks for playing
