AuthorTopic: Help me with the next Cluster Study  (Read 4545 times)

Offline Helm

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Help me with the next Cluster Study

on: December 30, 2012, 06:34:15 pm
I need someone who understands graphics filters well and can help us apply an HLSL filter from MAME to single images we draw, possibly write a very simple drag and drop utility that will output a filtered file from a raw file that anyone can use. I do not need this to be fancy, it can be hardcoded to just one filter at specific specs (something like this http://mybroadband.co.za/vb/showthread.php/447311-Mame-HLSL-Effects-The-way-Arcade-games-used-to-look!?s=84d6dc2d9196f7fc793bbfd6f296c809) that we can use as a reference for learning purposes.

If none of this makes sense to you, carry on. If you can help, please post here. We might not even need a coder, just someone who knows how to apply the MAME filter at specific specs in photoshop or any other similar program.

Offline ptoing

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Re: Help me with the next Cluster Study

Reply #1 on: December 30, 2012, 07:17:45 pm
I can give this a go tomorrow, or PPD could probably do something like this. One problem with CPS stuff is that the aspect ratio is super weird and to get it to the proper scale you need to scale it up quite huge.
There are no ugly colours, only ugly combinations of colours.

Offline Helm

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Re: Help me with the next Cluster Study

Reply #2 on: December 30, 2012, 07:18:55 pm
I am fine with scale-up, as crt monitors were not tiny either. A healthy 3x is fine for a CPS1 game I'm working with. Worst case scenario people will have to step away from their monitors a meter more or whatever.

Offline ptoing

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Re: Help me with the next Cluster Study

Reply #3 on: December 30, 2012, 07:20:37 pm
3x is not enough if you want to have the actual pixel ratio. CPS is something like 12:9 pixelratio scaled to 4:3. to get the actual 4:3 look with clean pixels you need to go MASSIVE. I can do the math in a bit.
There are no ugly colours, only ugly combinations of colours.

Offline PixelPiledriver

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Re: Help me with the next Cluster Study

Reply #4 on: December 30, 2012, 08:36:17 pm
I had a look at the MAME shaders.
Translating them into Unity could work.
Importing images and messing with the shader data in the editor is easy and realtime.
I'll give it a try.
You should still pursue other solutions just in case it explodes on me.
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Helm

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Re: Help me with the next Cluster Study

Reply #5 on: December 30, 2012, 09:04:14 pm
Excellent, excellent!

Offline tim

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Re: Help me with the next Cluster Study

Reply #6 on: December 31, 2012, 04:23:33 am
« Last Edit: December 31, 2012, 05:50:29 am by tim »
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