AuthorTopic: WIP guy with hammer  (Read 54439 times)

Offline Dex

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Re: WIP guy with hammer

Reply #10 on: October 08, 2008, 03:27:32 am
Did you take any of the "the limbs look noodly" and "the skin is too red" critique. Sadly, I don't see much improvement. :/

Offline Tuna Unleashed

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Re: WIP guy with hammer

Reply #11 on: October 08, 2008, 12:52:30 pm
He's definitely less red, I'm still trying to figure out how to fix the noodly one though.

Offline Tuna Unleashed

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Re: WIP guy with hammer

Reply #12 on: October 08, 2008, 01:55:38 pm

Offline Cow

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Re: WIP guy with hammer

Reply #13 on: October 09, 2008, 12:43:38 am
I was kind of saddened to see a whole thread of one-liners so I made an edit:



Points:

  • Changes in pose. The way your original had the shoulders positioned made it seem as if we caught him mid-swing, heaving his entire weight to get the hammer to move, but this is just an idle animation it seems. Legs were looking a little Steamboat Willie-esque, which I think could work if applied consistently and supported by the animation style, but I don't think that is occurring atm.
  • Color tweaks. Gave him a more natural skintone, I think I also gave the blues a bit more 'life'
  • The selout. This is the main problem with this IMO. There's loads of jaggies everywhere, and I tried to show how it would look like with more consistent outlining.
  • Lots of style-crits that you can safely ignore, however I do believe a person would want to keep their hair out of their face when they're about to kill/get killed. Just a thought.

Just ask if you have any followup questions or anything.
« Last Edit: October 09, 2008, 12:48:56 am by Cow »

Offline Tuna Unleashed

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Re: WIP guy with hammer

Reply #14 on: October 09, 2008, 03:21:45 am
Well I actually had a major update that I believe fixed a few of these problems but I was just too lazy to post.

BTW its kinda supposed to look like he's ready to swing just 'cause.
Like golf
Just like golf
« Last Edit: October 09, 2008, 03:32:16 am by Tuna Unleashed »

Offline $ymbol

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Re: WIP guy with hammer

Reply #15 on: October 09, 2008, 03:54:18 am
Typically a hammer couldn't go that low, could it?  ???


Anyway, this still has some issues Cow addressed; like the sel-out, pose, and skin tone.

I would also change that palette on the hammer. It needs more hue-shifting, and you shaded it rather flat.

Offline Tuna Unleashed

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Re: WIP guy with hammer

Reply #16 on: October 09, 2008, 12:24:36 pm
It could as long as its one of those platformers that has a bit of depth in the areas.

Anyway... um... what's sel-out?
I mean, I know its selective outlining, but can I get a bit of a crash course on what that means?

Offline Tuna Unleashed

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Re: WIP guy with hammer

Reply #17 on: October 09, 2008, 12:51:59 pm
Improved the pose, based on cows... erm... edit.

Offline Yo-Yo-Master

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Re: WIP guy with hammer

Reply #18 on: October 09, 2008, 11:23:29 pm
Seeing as this looks like a side scroller, I have a (personal preferenced) suggestion.  In my opinion, the hammer shouldn't cut into the platform on which he's standing. 
Anyway, here's how I might have done it:
  Excuse the hair/messy rotation/fact that the handle moves up and down as well as tilting.
Even if you disregard my first point, I still think the hammer shouldn't shift forwards an backwards as much as it should tilt back and forth a bit.  Its heavy, so he wouldn't move it a lot if he's just idle.

Offline Dex

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Re: WIP guy with hammer

Reply #19 on: October 09, 2008, 11:41:18 pm
I agree with Yo-Yo-Master here. The hammer should probably be at an angle near him. I also like the newer version a bit, but it seems you didn't follow Cow's advice on how to do the stance. He still seems a little "noodly."

Getting better, though!