AuthorTopic: WIP guy with hammer  (Read 45981 times)

Offline Tuna Unleashed

  • 0010
  • *
  • Posts: 466
  • Karma: +0/-0
    • View Profile

Re: WIP guy with hammer

Reply #20 on: October 10, 2008, 12:02:01 am
This is the first piece I've ever done where I've tried to take every bit of critique I've gotten. Its frustrating, but I'm really liking the turnout.
Anyway, I fixed the selout and hammer placement.

Dex- by noodly do you mean the curve or the build? Because he's supposed to have a more average type build. If you mean the curve of his elbow I'll fix that.

Offline Dex

  • 0010
  • *
  • Posts: 264
  • Karma: +0/-0
  • ---
    • adamfergusonart
    • http://pixeljoint.com/p/11794.htm
    • View Profile

Re: WIP guy with hammer

Reply #21 on: October 10, 2008, 12:18:57 am
Yeah, maybe a bit of a more pointy appearance on the elbow?

The hammer looks a lot better! :]

Offline Tuna Unleashed

  • 0010
  • *
  • Posts: 466
  • Karma: +0/-0
    • View Profile

Re: WIP guy with hammer

Reply #22 on: October 10, 2008, 01:33:42 am

Offline Tuna Unleashed

  • 0010
  • *
  • Posts: 466
  • Karma: +0/-0
    • View Profile

Re: WIP guy with hammer

Reply #23 on: October 10, 2008, 02:56:48 am
I think the idle is almost done.

Offline Cow

  • 0011
  • **
  • Posts: 528
  • Karma: +1/-0
    • View Profile

Re: WIP guy with hammer

Reply #24 on: October 10, 2008, 05:41:42 am
Selout is essentially the opposite of AAing, it's the placing of dark pixels along the edges of the object, presumably so that either the sprites when put in a game context would either blend in better or stand out more from the background. Depending on the background color I guess.

The following images were shamelessly lifted from pkmays' incredibly old tutorial:


outlined - selectively outlined


game context

Anyway the general consensus is that a consistent outline with color variation to simulate line weight looks nicer and I tend to agree. With those you don't have to worry about how your sprite interacts with changing background colors, and don't have to limit the background brightness to make sure it acts as AA at all times.


You've made some good strides with this, the outlining is handled much better than it was before (however the hammer handle is still a mess!). (His) right arm bends very strangely, the elbow should be a bit higher than where it's at now I think. I like what you did with the chest.

Offline Tuna Unleashed

  • 0010
  • *
  • Posts: 466
  • Karma: +0/-0
    • View Profile

Re: WIP guy with hammer

Reply #25 on: October 10, 2008, 01:25:51 pm
Thanks. I thought I'd figured it out and I wasn't far wrong.
Here's one with a higher elbow.

I think I like the old one better.

Offline Andre

  • 0001
  • *
  • Posts: 98
  • Karma: +0/-0
    • View Profile

Re: WIP guy with hammer

Reply #26 on: October 10, 2008, 09:33:42 pm
How about my edit?


 ;D

Offline Tuna Unleashed

  • 0010
  • *
  • Posts: 466
  • Karma: +0/-0
    • View Profile

Re: WIP guy with hammer

Reply #27 on: October 10, 2008, 09:53:13 pm
Not quite sure I like that. The hammer looks like it would crumble at the drop of a hat.

Offline Tuna Unleashed

  • 0010
  • *
  • Posts: 466
  • Karma: +0/-0
    • View Profile

Re: WIP guy with hammer

Reply #28 on: October 11, 2008, 01:20:35 am
WIP side attack.

Offline Emtch

  • 0010
  • *
  • Posts: 157
  • Karma: +0/-0
    • View Profile

Re: WIP guy with hammer

Reply #29 on: October 11, 2008, 06:52:19 am
The hammer looks like it's made out of charcoal and would break very easily. And the swing hasn't got enough power. You can see the hammer swinging up fast, but he barely moves at all. A swing that large would require the whole body power.