PixelPiledriver:
That IS magic 0.0 graphics gale's way of dealing with frames is much more up my alley and it's much more affordable than a new version of pro motion!
One question though, does it allow for layers/ onionskinning? I just found out how to do it pmotion and it is of course a helpful feature. Either way it wouldn't be too difficult to switch between programs for certain features.
Facet: Thought you would, that mock up was for you bby

Yeah the angular shading was a ( good) artifact that came through from the sketch as I tightened it up. The arms are smaller in the previous movement; dare I say I made them too big in the idle animation ( which had the first frame I completed of him) but some of it is also due to foreshortening and positioning: he's basically brandishing his arms as a display of power ( the lateral view of an upper arm is always the largest) where as anterior views usually appear the smallest.
The little arms especially though, I could easily shave off a couple pixels on the bicep and everyone would be better for it.
The head moves a grand 2 pixels… felt like more when I was animating it. Will do. His pecs are so large they don't care about the existence of chins. Traps should contract too as that is actually the cause of the entire movement!
As always thanks for the posts and crits. Feedback like this makes it easier to stay motivated!