I'm currently in a class entitled " Alternative media exploration" the purpose which is for painters like me to explore other conceptual ways of relaying a message through photography/ film/ installation etc. Over break I had been entertaining the idea of a game dealing with philosopy/ the universe with game boy color aesthetics- while also exploring paradoxes and illusions such as schrodingers cat and the impossible staircase as " glitches" in reality.
I had thought about creating animated " glitched" images of some bosses for the game as part of an installation when an online friend said he would be interested in programming a playable demo to be part of the installation; so here we are.
I have animations of the main character but I create them in game maker for mac which does not export as a .gif. I may post the strips later and anybody who wants can compile them for critique.
Right now everything is in gameboy green monochrome, but eventually the assets will get a pass of full color- the environment will progress through various palette limitations- from black and white to full ( 4 colors per tile) color.

Impossible staircase:

Schrodinger's Cat ( sketch):

Omega ( a recurring character of mine):

Void ( another recurring character that will personify black holes in game):

The installation critique is in 2 months so hopefully by that time there will be a playable demo including most of this content