then we might as well say that being Japanese is a birth defect.
You mean to say it is not?
Adarias, this piece of art

suffers from priority problems due to the colors you use. The saturated browns under the house punch through their priority and seem to be swimming outside and on top of everything else in the non-eucledian fervor of the ancients.
The house tiles themselves sem muddy and use blue shadows without any clear benefit to my eyes. Some of the greens behave, others bleed through, but the biggest problem is the tile shapes and colors of the vertical rubble under the house as stated before. You are making the art for this game alright, but it's not exactly behaving right now. I think you need to simplify and make tough artistic choices that you might have not otherwise considered, like, simpler palette choices, simpler tiles, forgetting about machine shadows and generally reigning this beast in. As it is now, it's really a bit of a mess and from a tactical viewpoint really disorienting I think.