AuthorTopic: Official Off-Topic Thread  (Read 878369 times)

Offline Helm

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Re: Official Off-Topic Thread

Reply #1700 on: August 23, 2010, 12:59:26 am
Alex's gray art?

Offline Cure

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Re: Official Off-Topic Thread

Reply #1701 on: August 23, 2010, 06:58:21 am
« Last Edit: August 23, 2010, 07:00:34 am by Cure »

Offline Helm

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Re: Official Off-Topic Thread

Reply #1702 on: August 23, 2010, 04:15:50 pm


God damn

Offline Helm

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Re: Official Off-Topic Thread

Reply #1704 on: August 23, 2010, 08:00:22 pm


you guys know it's supposed to be a space ship, right?
« Last Edit: August 23, 2010, 08:02:19 pm by Helm »

Offline Argyle

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Re: Official Off-Topic Thread

Reply #1705 on: August 24, 2010, 07:11:57 pm


This guy's gallery makes me smile so hard.

http://jameshance.com/index.html

Offline McClaneGames

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Re: Official Off-Topic Thread

Reply #1706 on: August 24, 2010, 07:17:04 pm
Those paintings are epic.  I need to buy a print from him.

Offline Squiggly_P

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Re: Official Off-Topic Thread

Reply #1707 on: August 24, 2010, 07:26:50 pm
Wow, I'd love to have a few of those hanging on my wall. Bookmarked for possible future impulse shopping binge :P

I have a pro motion question for anybody out there. When I loop the animation, in the animation window the frames go ridiculously fast- even though the delay is only 4 frames a second on all frames. if any one could help that would be greatly appreciated ! It's currently bugging the hell out of me and made me lose all motivation to animate since I suck at it anyway - _ -

I'm having the same problem. There's a "+" and "-" button that's supposed to speed up or slow down the animation as well, and if you use them it will remember that. I got mine down to less than 1 frame per second and it was still playing the animation at about 5000 fps. Something is obviously not right.

Question: Are you using a 64bit OS?

EDIT: I figured out how to fix this problem. I'm running Win7 64bit.
I just right-clicked on the shortcut and selected "Troubleshoot compatibility"
It pulls up a window and looks at it then says it's gonna try running the app in WindowsXP SP2 mode to test.
In the test run the framerate issue was gone.
Save the settings and boom. That app will run in that compatibility mode until you tell it otherwise.
« Last Edit: August 24, 2010, 07:39:09 pm by Squiggly_P »

Offline Argyle

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Re: Official Off-Topic Thread

Reply #1708 on: August 24, 2010, 11:07:02 pm
I'm running Windows 7 64-bit and I've never had any trouble with my animation previews showing properly.  It just took a bit of adjusting getting used to measuring my timing in miliseconds.  1000 as the delay for the frame is 1 second, etc.  When I first started using it I was like "Wow, I can barely tell the difference between a delay of 5 and a delay of 10 ... they're both balls to the wall too fast wtf!"  :P

Here's a ProMotion-specific question I've been hoping somebody might know about while we're on the subject:

I want there to be able to set my AnimPainting settings to allow me to draw by holding alt but not advance to the next frame until I lift the pen/mousebutton, or at least not until a much more substantial amount of time passes. I've been unable to find any documentation about it or even anywhere to change anything other than the settings for animated brushes.  At the moment, it is a neat feature, but the frame page flipping is too fast to have any control over it.  Especially if I'm working with an animation that doesn't have a ton of frames and animpainting loops back to the beginning of the animation when you run out of frames. I would really love to be able to better control it, but I can't find any safe way to use the setting aside from when placing one pixel/brush at a time.

Wanted to see if anyone knew of a way to tweak the settings for this before I resort to bugging the software author about it.

Offline Helm

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Re: Official Off-Topic Thread

Reply #1709 on: August 29, 2010, 01:50:09 am