okay, so here we go again. I’d kind of neglected the thread before, but it’s up and running again. all in all, I’m done with my paid job for now.
as you remember, the original ’95 conceptual sketch was this:
Click!yep, it’s quite badly-made, just unbelievable those guys made it into Fallout, a cornerstone of computer role playing gaming. . . right? but after all, this is how early concepts are; we can just take no notice of its little shortcomings – it’s a good starting point anyway, innit?
in Fallout, Razor is depicted as “a very beautiful woman with a sad look in her eyes” and says “Razor’s the name. I’m the closest thing we have for a leader.” when she introduces herself to the player. what we have here is an example of quite an important character with a strong personality. with some help of our game hero and the Blades gang, she defeats Regulators, the so-called “police force” of a post-nuclear Los Angeles.
whichever the story may be, however, I’ve changed my approach completely. a complete turn around. too early to take big formats. it’s also a bit useless since we rely on more complex painting methods when it comes to SVGA graphics and hi-res VGA modes. forget it. now I’m trying to focus on face anatomy, let it then be the object and the result of my studies so far from now on. the piece no longer portrays a complete pose, we have (just) a talking head instead. BTW, do you know those?
http://fallout.gram.pl/index.php?act=pokaz&id=16and the one most interesting for us here:
Click!so. . . my previous work (no longer continued but I may get back to it some day and then utilize the critique given before):
and the current progress (320*256px, 32 colors):
http://www.pixeljoint.com/pixelart/33198.htmC&C *highly* appreciated! fanx! fanx! fanx!