
I decided to edit your sprite because of all of the focus on details here. When working with sprites this size you just need to hunker down
and pay close attention to the lighting as well as sharp edges; without these, anything like this sprite ends up looking like a wax sculpture
sitting in a desert at the heat of the day.
But you must be careful when applying shades. Just remember that the fewer the better, as far as colors go; the reason for this is that when
you have, say, fifteen colors in a little 32x32 square, it ends up being so smooth and flowing that none of the few details (that you can actually
fit into that amount of space) really show up.
On the other hand, if you try to cram too much detail into your 'lil sprite, it takes on a noisy quality; which is, most definitely,
not what you would want. Because most, if not all, of the volume would pack its bags and go off in search of something that
could make good use of its illusion.
Peace out and happy pixeling!