AuthorTopic: ..:: Megalith Online ::.. , <<== Crits needed badly.  (Read 16080 times)

Offline ZoSo

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Yeah.. any help would be nice.. i might be making a game again.. which will be a topdown rpg with the character being viewed from only one side, and different items showing on the character as a paperdoll.. I did it quite fast, and im currently working on fixing the characters a bit.

Anyway i need them to be max 32x32.. and i like the "chibi" realistic style xD. or whatever..
« Last Edit: March 25, 2008, 10:23:27 pm by ZoSo »

Offline Code_wizard

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Re: Character Doodles, Crits needed.

Reply #1 on: March 24, 2008, 08:58:22 pm
Wow  :) I really love them. The amount of detail you squeezed into such a tiny face is unbelievable!  :lol:

Offline ZoSo

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #2 on: March 26, 2008, 12:16:04 am
Thanks xD.

Anyway here's a new update on the body..

Old > New



Edit..  An update.

« Last Edit: March 26, 2008, 02:12:11 am by ZoSo »

Offline Dk

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #3 on: March 26, 2008, 02:56:40 am
I really like the update. The elf is a little odd looking for some reason I cant quite put my finger on, mostly in the facial area. Im interested in seeing what this Megalith Online is all about. Who's programming?

Offline ZoSo

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #4 on: March 26, 2008, 04:04:52 am
I really like the update. The elf is a little odd looking for some reason I cant quite put my finger on, mostly in the facial area. Im interested in seeing what this Megalith Online is all about. Who's programming?

Well im kinda working a tiny bit on it.

And i have some friends who know alot more about programming helping out too..
The game uses a freeware VB6 Online RPG engine.. which is mostly good if customized.. which is what we're doing.. Its simple and fun to work with :)..
And ive done past games with the same engine, allthrough i used pre-made graphics on those games.

I have a little forum anyone who's interested can visit and ask questions and stuff..
orpgcreation.com/forums

anyway.. another update, on armors :).
« Last Edit: March 26, 2008, 04:36:43 am by ZoSo »

Offline Dk

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #5 on: March 26, 2008, 02:03:54 pm
If you have a little common knowledge of programming i would recommend gamemaker honestly.

But to stay on topic, so are these the paperdoll character sprites or the playable character sprites? Seems like you could be looking at an online platformer, but i want to see what the top down sprites look like as well.Once again, im diggin the update, but maybe the metal pieces could shine a bit more. Then again maybe not, personal preference.

Im amazed how much detail you are able to fit into such small sprites.

Offline sharprm

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #6 on: March 27, 2008, 06:36:00 am
Hue shifted outlines are kinda interesting. Have you done a version with unbroken, single color outlines?

The chin area is a little squarish - like he has a growth on the right side of his neck. I guess its a muscley neck, but shouldn't we some some neck on
his left hand side too?

In fact, the head itself seems blockish - which is okay. But something you might want to look into is that there seems to be two light sources affecting head, but one light source is not affecting the hand, while the hand has another bright light source from below etc. Also, there seems to be perspective for head and body, but not feet.
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline ZoSo

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #7 on: March 27, 2008, 06:55:09 pm
Hmm yeah..

Well i fixed a bit of the stuff you mentioned.

Here is the latest update.

Offline Arachne

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #8 on: March 27, 2008, 10:23:28 pm
First of all, I think you need to use more of your darker shades to add volume. They look pretty flat right now.



Secondly, their shoulders are too high. It looks like their necks are missing, so try to add a bit more distance between the head and shoulders. The arm closest to us is a bit thick, and the legs are a bit far apart. I also think they could use less blocky heads. See if you think that works better. :)

Offline sharprm

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #9 on: March 27, 2008, 11:34:16 pm
Here is an edit to show how I thought the feet and chin should've been changed.


Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline ZoSo

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #10 on: March 28, 2008, 12:28:06 am
First of all, I think you need to use more of your darker shades to add volume. They look pretty flat right now.



Secondly, their shoulders are too high. It looks like their necks are missing, so try to add a bit more distance between the head and shoulders. The arm closest to us is a bit thick, and the legs are a bit far apart. I also think they could use less blocky heads. See if you think that works better. :)

Kinda ruins the style, i need to have a quite wide and large body for details and equippment.
But otherwise its great, i totally see what you mean.

sharprm, great edit.. Allthrough your edit is 1 pixel to big.. thats mainly why the feet look cut out, because its the least important part.. But otherwise i'll see what i can do to improve the body, even though the body isint the most important stuff, since they'll but running around in armors anyway.

Offline sharprm

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #11 on: March 28, 2008, 12:51:39 am
Could you make the body or head smaller to accomodate an outline on the feet. I had a shot at it:



(too much like 'miny me')

/

(too much of a style change I guess)
« Last Edit: March 28, 2008, 01:49:12 am by sharprm »
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline ZoSo

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #12 on: March 28, 2008, 01:40:51 am
That makes another problem, it changes the perspective even more into a side-scroller xD.
Allthrough i love that guys face xD.. he's so funny.

Anyway.. i really looked at your previous edit, and i pretty much tried not to copy to much, but it ended up quite alike.. since i found pretty many of your pixels nessisary or else i got like.. wierd arms and stuff.



I also added 2 new races :).

Offline sharprm

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #13 on: March 28, 2008, 01:59:25 am
No worries about pixels being in similar positions to my edit. Something maybe you want to look into: is his chest propagated out too much? 
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline Kcilc

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #14 on: March 28, 2008, 04:21:11 am


I decided to edit your sprite because of all of the focus on details here. When working with sprites this size you just need to hunker down
and pay close attention to the lighting as well as sharp edges; without these, anything like this sprite ends up looking like a wax sculpture
sitting in a desert at the heat of the day.

But you must be careful when applying shades. Just remember that the fewer the better, as far as colors go; the reason for this is that when
you have, say, fifteen colors in a little 32x32 square, it ends up being so smooth and flowing that none of the few details (that you can actually
fit into that amount of space) really show up.

On the other hand, if you try to cram too much detail into your 'lil sprite, it takes on a noisy quality; which is, most definitely,
not what you would want. Because most, if not all, of the volume would pack its bags and go off in search of something that
could make good use of its illusion.

Peace out and happy pixeling!
« Last Edit: April 02, 2008, 02:41:07 am by Kcilc »

Offline ZoSo

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #15 on: May 15, 2008, 08:27:27 pm
Yeah i know its been a while.

But here's an update on the sprites.
Been quite busy on the game, just now decided to redo the shading a bit.. is it better?

Offline rabidbaboy

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #16 on: May 16, 2008, 01:26:24 am
I love these.

I love Kcilc's(your name is so hard to type, hurr  :'() edit though, it's less geometric, smoother, and altogether much better to look at.

Why do all of yours have sturdy, thick, square jaws? :P
And the back of their heads seem to long or too tall.

But overall, they're pretty nice.
"Baboy" is Filipino for pig.

Offline ZoSo

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #17 on: May 16, 2008, 11:30:12 am
They're made so paperdoll items can be added easily.
Here are some of the item icons too :)

( Just a small portion of 200 )

Offline smiker

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #18 on: May 16, 2008, 01:44:10 pm
i think they lack a bit in contrast. very nice designs so far!

Offline ZoSo

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #19 on: August 25, 2008, 09:05:11 pm
I could use some help on the Female sprites.. im having a really hard time making them look female.

The hands need to be on the same position, so does the head.

Offline Atnas

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #20 on: August 26, 2008, 12:36:12 am
I don't think anything will look feminine with those bulky muscles.

But it can help to soften the face.
« Last Edit: October 22, 2008, 08:39:13 pm by Atnas »

Offline Turbo

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #21 on: August 26, 2008, 03:53:00 am
Charming characters, good pixel work,, nice palette. But I had to look really close to know which where women, though.

Just go further in feminizing - slimming limbs, waist, longer neck (i just lowered the shoulders), bigger lips.

Offline Andre

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #22 on: August 26, 2008, 04:12:26 am
Did a sword to help you somehow, I'm still learning about pixelation but I now know preety much about 32x32 sprites  :P
12 colors, only

Offline ZoSo

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #23 on: August 26, 2008, 05:07:33 am
Turbo, i really like what you did with the tummy. I find it really hard to work with these small characters, about each pixel makes a really big difference. Thanks, ill see what i can do to improve, your edit was really helpful.

Andre, hehe.. Its nice, but i dont see how its relevant.

Anyway, this is what ive come up with.. Im sorry if im copying a bit, but yours looked really good :D.

« Last Edit: August 26, 2008, 05:20:22 am by ZoSo »

Offline Turbo

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #24 on: August 27, 2008, 05:29:34 pm
Much better, i'd say. :) Definitely a girl now.

Offline Cure

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #25 on: August 27, 2008, 06:23:46 pm
I think you could take the edit a lot further, those square shoulders and wide stance make her look pretty butch, I think perhaps Adam has posted some nice edits for female sprites approximately this size that you might be able to find.
Emphasize the hourglass figure and aim for a more feminine pose/stance.

Offline Oltar

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #26 on: August 27, 2008, 06:44:08 pm
I think you may change the hair for the women.
I retouch I did for the face.
My english sucks.

Offline VisMaior

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #27 on: August 27, 2008, 07:31:48 pm
The wonam still seems huge.

Crappy edit:



Eh? I dont know...

Offline ter-o

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #28 on: August 27, 2008, 07:47:13 pm


My quick edit on the shape.. I didn't touch the shading.
I don't know everything, I just know everything else.
Try not. Do, or do not. There is no try. -Master Yoda

Offline ZoSo

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #29 on: August 29, 2008, 10:44:51 am
Thanks for the edits, this is what i did :O.

ter-o, i like what you did with the left leg :O. You kinda changed the hands shape, i cant do that :O.


This is the best i came up with :O.

Offline Redshrike

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Re: ..:: Megalith Online ::.. , <<== Crits needed badly.

Reply #30 on: September 01, 2008, 02:00:20 am

Here's an edit on one of the armors.  As they are now they lack contrast and the shading makes them end up looking rather flat.  At that scale and with the number of colors available, you really don't need to dither, either.  I know I kinda messed up the style, and that that may wel bel just the look you're going for, but in general they would probably be more interesting with more contrast and detail.
« Last Edit: September 01, 2008, 02:03:27 am by Redshrike »