AuthorTopic: Pixel school  (Read 45225 times)

Offline Lmnop

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Re: Pixel school

Reply #40 on: August 05, 2005, 05:24:07 am
um troubles, yeah. The whole secondary light source thing, i dont know where to begin.
When you speak of the buffering shade, what exactly are you referring to, the second darkest green before the line on the left panel, and when you say fill out hte remainder, you mean with the second green shade?
about darkening the edge, do you mean making the actual outline darker? and the secondary shine coming from the secondary light source, or are you reffering to the highlight i have in the middle of the panel and just to move that across a bit.
Excuse me if im just stupid but i didnt quite understand what you said.

Offline Negative Gravity

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Re: Pixel school

Reply #41 on: August 05, 2005, 05:44:44 am
  i am trying to help you out.  ;D
I know you are, and I"m completely accepting your help. I just have no idea how to make it darker to make it look good because I would want the highlights and.... I'll try it :)

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Offline lief

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Re: Pixel school

Reply #42 on: August 05, 2005, 06:23:42 am
ireland:



reference image, may help you to understand my confusing explanation.  the secondary light source should come as a couple of shades coming in from the edge indicated (starting with lighter shade at edge).  Any light used should not be brighter than your existing light source however, only about as dark as the 2nd and 3rd darkest greens.

once done, we'll get some cool effects on the glass.

ng:  just darken all the greys down, you will still have highlights relative to the rest of it.  any other problems?  i'll be gone for the weekend in half an hour.

Offline Negative Gravity

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Re: Pixel school

Reply #43 on: August 05, 2005, 06:35:27 am
No, don't think so. I'll work on it though. Oh and one last question. Should I dither the whole picture? Or just the ship and the grass? Or not dither at all?  ???

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Offline lief

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Re: Pixel school

Reply #44 on: August 05, 2005, 06:39:16 am
Try just the ship and grass for now.  Grass will be more important though.  Before you dither, move the grass lighting so it radiates out from sun position, instead of middle with the sun to the left.  Its looking really good ng...

Offline Negative Gravity

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Re: Pixel school

Reply #45 on: August 05, 2005, 06:51:45 am
Yeah I was thinking about that as well. Well thanks for all your help for now hehe. Have fun whereever you are going  ::)

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Offline lief

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Re: Pixel school

Reply #46 on: August 05, 2005, 07:02:55 am
schools out! have fun!

Offline Lmnop

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Re: Pixel school

Reply #47 on: August 05, 2005, 07:54:50 am
alright thanks lief, i tried to take onboard what you said, hopefully this is a step in the right direction.
The lightsource thing looks a bit wierd, and its hard to get right.

edited secondary lightsource
« Last Edit: August 05, 2005, 03:29:03 pm by Ireland »

Offline BeL

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Re: Pixel school

Reply #48 on: August 05, 2005, 08:23:53 am
Good morning sensei! Yes.. I was actually sleeping :(

Anyway... you wanted an action shot... so here's your action shot  ::):



It's supposed to be on top of a beach and those round things are supposed to be umbrellas... I tried not to put much detail into the background but it seems dull and boring to me.

Over and out
BeL

edit::

Here it is partly colored:



(coloring tentacles is hard  )
« Last Edit: August 06, 2005, 07:46:22 am by BeL »

Offline Fredde

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Re: Pixel school

Reply #49 on: August 05, 2005, 05:48:52 pm
Is it to late to sign up?