AuthorTopic: Official Off-Topic Thread  (Read 259876 times)

Offline Malor

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Re: Official Off-Topic Thread

Reply #470 on: November 19, 2007, 08:36:03 pm
Meh, probably already posted but anyway:

http://www.youtube.com/watch?v=qHO8l-Bd1O4

 I quite enjoyed the finder theme song. :D
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Offline sharprm

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Re: Official Off-Topic Thread

Reply #471 on: November 20, 2007, 01:52:55 pm
http://www.mobygames.com/game/simon-the-sorcerer/screenshots

I was admiring these screenshots for Simon the Sorcerer. I remember discussion about index painting, was this used in this case? I can't believe someone made somany backdrops
for this game, even if they did recylcle trees sometimes.
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Offline ptoing

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Re: Official Off-Topic Thread

Reply #472 on: November 20, 2007, 02:39:59 pm
Looks like a good amount of indexpainting with pixel finish here and there. I am almost certain there is automatic aa, brighten/darken, blend and so on going on in many places. But yes, good work, a bit overaaed, which prolly is due to auto aa.
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Offline Helm

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Re: Official Off-Topic Thread

Reply #473 on: November 20, 2007, 03:15:54 pm
Simon has some of the best Dpaint pixel art in video games. Overaa yes, but I don't see auto-aa really. I see discrete ramps.

Offline ptoing

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Re: Official Off-Topic Thread

Reply #474 on: November 20, 2007, 03:43:50 pm
i am sure there is blur going on, which adds autoaa. Also in later versions of Dpaint you can clamp the palette to only use colours you want to. So colours used for aa can be reigned in quite easy. This feature I hope we will get in PM6 as well, it's useful for some other stuff too :o
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Offline Helm

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Re: Official Off-Topic Thread

Reply #475 on: November 20, 2007, 03:47:38 pm
Yeah that'd be totally useful. Don't forget that Simon wasn't made with high-tech tools though. The people that made it were just masters. They can do what you're looking at on the first version of Dpaint.

Offline baccaman21

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Re: Official Off-Topic Thread

Reply #476 on: November 20, 2007, 06:53:44 pm
...which was fairly comprehensive.
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Offline ndchristie

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Re: Official Off-Topic Thread

Reply #477 on: November 21, 2007, 06:20:00 am
to me these shots suggest a skilled artist working under time constraints (and getting a bit formulaic/sloppy in his blending).  If i remember too those old screens were none too kind to edges (made them supersharp), so it could be that this was an attempt to address what is no longer an issue?

impressive implementation of value keys with the subtle shifts from high to middle and extended middle major.  really helps set the mood individually.
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Offline Helm

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Re: Official Off-Topic Thread

Reply #478 on: November 21, 2007, 02:15:20 pm
Quote
If i remember too those old screens were none too kind to edges (made them supersharp)

What? If anything older screens were blurrier. And many people played Simon games on Amiga, plugged into TV sets. Blurrrdomville.

Offline JJ Naas

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Re: Official Off-Topic Thread

Reply #479 on: November 21, 2007, 02:31:15 pm
What? If anything older screens were blurrier. And many people played Simon games on Amiga, plugged into TV sets. Blurrrdomville.

Like me. And afterwards I was totally surprised of how jaggy the graphics where, when playing on an emulator. Some games looked better blurred. On Simon my fingers are itching to introduce some sort of a hue shift to the green rocks.