AuthorTopic: Poppin Mockup Continuation  (Read 31891 times)

Offline Jericho

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Re: Poppin Mockup Continuation

Reply #60 on: August 20, 2007, 10:41:46 pm


okay heres another attempt >_< lol this is driving me nuts haha
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Offline BG

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Re: Poppin Mockup Continuation

Reply #61 on: August 20, 2007, 10:53:09 pm
I dunno... I preferd the circle textured version.

Offline Jericho

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Re: Poppin Mockup Continuation

Reply #62 on: August 20, 2007, 11:42:11 pm
I dunno... I preferd the circle textured version.

yeah there's just something not right about it though
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Offline Faceless

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Re: Poppin Mockup Continuation

Reply #63 on: August 21, 2007, 01:40:49 am
Take the grass from this:
http://i22.photobucket.com/albums/b307/unknown__user/art/poppin2.png
The dirt from this (but remove the small darker specs):
http://i22.photobucket.com/albums/b307/unknown__user/other/fieldwip5.png
And everything else from the latest version.

Well, that's what I'd try anyway.

Offline Fingerfoods

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Re: Poppin Mockup Continuation

Reply #64 on: August 22, 2007, 05:45:09 pm
Are you sure you really need 4x4 tile trees though? Have you considered making connectable tree mass you can shape by smaller tiles?



What game is that from? It has pretty graphics, but the trees look a little flat on top in comparison with the sprites IMO.

Nice stuff, Jericho. Much less like Minish Cap now. ;) I'm guilty of borrowing some techniques from it sometimes myself...
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Offline Mr.Modem

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Re: Poppin Mockup Continuation

Reply #65 on: August 22, 2007, 05:47:47 pm
The screens are from the Amiga version of the Chaos Engine.
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