

some sketches for monsters, mostly unfinished and hastily prepared so the scan isnt the best
stwel - i very much like the coloring, but the pse is very flat and dull. Even just twisting the undrawn potions like the left arm and the legs so that they are more dynamic would be a real help for this piece.
sherm - have you tried blocking out proportions before drawing? its one of the few formulaic teachings that has many more benefits than problems. The design is pretty solid, but the anatomy needs work like you said. Also, i wonder if a cleaner style of drawing would better suit your subject in this case (girls + smooth armor =/= roughness)
khor- i need to know a bit more about what is going on before i can really give any feedback on the second. for the first, i would suggest putting much more color into the flesh.
loc - when i see the piece, i cant help but wonder if the environment says all that you need it to, without the people there. they dont seem to add much to the piece, which is already very good.
robo - your nudes have a stylized deformity that is very pleasing in a sketch and detrimental in a study. if these are for visual appeal, then great! if these are for observation and learning.....try looking a bit harder, particularly at proportions (of the legs especially) and structure (of faces, ribs, and hips most). There are some really important aspects that aren't really showing up in those two.
« Last Edit: March 10, 2007, 04:29:13 am by Adarias »

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