@Night, made your pose, think it's not suited for the cavalry.
I want to have something more aggressive and fiery, since I can't have the horse in there because of the perspective lines, the pose should give that feeling.
It's a nice basic pose, maybe I will get back to it with another sprite which needs to have this silence and stiff attitude.
I didn't gave any thoughts to perspective, within the first sketches, as soon as I start with illustrating it, well I have to apply it I guess.
Fair enough, although I wouldn't necessarily call yours' aggressive; something like the berserker's concept art from WC2(
http://images3.wikia.nocookie.net/__cb20071011211852/wowwiki/images/9/93/Troll_Berserker.jpg) I would without question call aggressive. And I realise you're not going to make poses like these because it is supposed to be used while conversing with other people, and also would hurt the overall aesthetic of the other characters you've made; but I still feel inclined to mention it simply to compare.
About the perspective, that's exactly what I mean; I like the way you made those quick sketches much more, feels more natural (I especially like, the pose I've mentioned on my previous post, 31. It's just so lively and vibrant, obviously not fit for the type of stuff you're making now, but it looks better).
About the anatomy and all.
I know this isn't as important, but I think I have to mention it, just for future reference perhaps.
left: my pose, right: yoursThe way he's positioned now really doesn't look right for several reason, one of them is the reason tim has mentioned, which is the displacement of the muscle groups. The other one would be the impression it gives off; with the way you've built his skeleton it gives a very unnatural looking pose, almost as if he's being pulled or pushed from the side. The explanation for this is simple:
1) His shoulder-line, or clavicles to be more specific, are unhindered while naturally you would lean a little for there to be a fold between the rib-cage and obliques.
2) The hip bone is way too rotated! Despite my own pose suffering from the same thing to an extent , it has the lean of the shoulder-line to compensate for that.
I've addressed the way you've made the upper body in a way that would suggest you're trying to make a contrapposto, although I doubt that was the intention. If the intention was for him to look like he's walking (which is the sense I get from looking at the leg placement), then the hip-line would be almost unaffected.
As for the limb lengths, his rear arm is a little too short (the bicep specifically) push it downwards a bit and slightly to the left and it'll be fine. The rear upper leg limb is too long (fix this by moving the whole leg, including lower limb, up), or at least seems like such because of what I mentioned with the hip-line.
The black silhouette looks fine (aside the things I've mentioned already with the limbs), just maybe make the upper half of the body bigger and wider (think lats and shoulders).
I was unsure about the gun holding position in my edit, so I searched in google and found this:
http://laststandonzombieisland.files.wordpress.com/2014/05/cavalier-with-musket.jpgThe way I drew it isn't correct, or probably not correct because I just based it off of my memory as opposed to directly using it as a reference.