I am also not too happy with the pose from yesterday evening.
If I act in myself, the arm which holds the gun feels to be really stiff in space and if it's straightened that much, the gun needs to be really long that it's in balance.
SO I stretched out the leg and moved the weight ove rthe centrum.
@alcopop
The problem usually is that a lot of dynamism gets lost with correct forms. If you take a photo it's usually also not dynamic, but that's close to the result if you are constructing the correct forms (depending on how exact you do it) If you render out the forms a lot of the dynamism gets also lost.
The quick line art approach works wonderfully for anime stuff, but as soon as it gets rendered with more realism all the broken joints look usually terrible.
I know that there is a lot left I have to fix up with my humans, but as everything it will get better with a lot of practice.
After all I don't like yesterdays pose a lot, even with the changed legs.
It just doesn't feel right for the character, so I went over the rendered pose once more with references.
The pose reminds me of the Doryphoros of Polykeitos with the contrapposto, back leg lifting off the ground, and the piece resting on the shoulder, just with everything flipped. I think if you want more "attitude" with the pose you can try emphasizing the contrapposto, such as dipping his left shoulder more and having the straight leg lock more at the knee. Night's anatomy picture shows a good shoulder dip.
More attitude would b egreat, not to sure how to apply it successfully.
I Looked up that statue, seems to be really close from the overall pose I want to go with, it has this nice about-to quality so I also used that one for reference purposes.
I am still not sure about the shoulder line/shoulders in the last sketch.
old one #2 adjusted weight/legs first pose with proportion changes
