@Night, made your pose, think it's not suited for the cavalry.
I want to have something more aggressive and fiery, since I can't have the horse in there because of the perspective lines, the pose should give that feeling.
It's a nice basic pose, maybe I will get back to it with another sprite which needs to have this silence and stiff attitude.
I didn't gave any thoughts to perspective, within the first sketches, as soon as I start with illustrating it, well I have to apply it I guess.
@Tim:
first: ribcage and pelvis move. Very basic anatomical mass shifts. Drawing everything stiff leads to liveless humans. Muscles move on top of hard bones and are flexible.
The abs and the obliques are muscles which can chance their shape easily. Both are like bands.
Then there is perspective applied to the collarbones and the pecs, so there has to be a distortion in lines.
second: the body is not a square. the ribcage as well as the attached muscles shape an ellipse seen from top. the basic projection shows how much the forms you imagine in the frontview are actually distorted. A very basic beginner problem in terms of deep space drawing.
On the other hand a lot of the muscles won't be visible since the figure is anyways wearing clothes, so at this stage it's anyways more about the positions of the limbs.
The forms for the muscles is just roughly thrown in, to give some hints, I did it out of mind, for practice purpose. Don't have in mind to draw a fully detailled naked figure and the thick cloth on top hides a lot.
@Facet:
Now I am really interested, why you think Nights pose is actually more dynamic.
Also the way the gun is held in Nights sketch doesn't make any sense at all.
I am restricted on really active figure poses, because if I will use them later in a chatbox, you can imagine what happens.
And yeah, Of course I am acting in the poses.
The groups of muscles usually get more natural once soft gradients are applied. If we jus thave clear cut big clusters it always looks technical, but as stated: won't be visible at all. The most important thing is for me to find the anchor points for the clothes.
You could be reminded of Hogarth because of the overall proportions - I am going for idealized ones, not realistic ones.
Quite Happy with the current positions of legs and arms.