Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
News / Activities
Featured
Home
Help
Search
Tags
Login
Register
Pixelation
»
Critique
»
Pixel Art
»
original gameboy mockups
« previous
next »
Print
Pages: [
1
]
2
3
All
Author
Topic: original gameboy mockups (Read 11124 times)
Shifty McSly
0001
Posts: 24
Karma: +0/-0
the Master Thief
original gameboy mockups
on:
August 07, 2006, 01:08:59 pm
I began randomly doodling using only black, white and the greys in the ms paint default palette. Then I realised they are somewhat equivalent to the palette of an original gameboy, so I decided to do a couple of game mockups. Anyways, here are the results:
As is probably obvious, this would be some kind of adventure RPG, with a grizzled old battle veteran as the main character.
Logged
ptoing
0101
Posts: 3063
Karma: +0/-0
variegated quadrangle arranger
Re: original gameboy mockups
Reply #1 on:
August 07, 2006, 02:55:49 pm
Looks good, but the black selout is a bit harsh in some places. Also you have too many colours. The Gameboy only had 4 shades.
Logged
There are no ugly colours, only ugly combinations of colours.
Zach
0010
Posts: 405
Karma: +0/-0
Bear
Re: original gameboy mockups
Reply #2 on:
August 07, 2006, 05:00:31 pm
gameboy doesn't use a plain white color ramp it uses that one greenish tinted one
Logged
EAT
PUNAJI
BECAUSE IT'S GOOD AND TASTY
Skull
0010
Posts: 381
Karma: +0/-0
Re: original gameboy mockups
Reply #3 on:
August 07, 2006, 08:30:26 pm
I love them. The portrait looks ace. The floor tiles also look quite good.
Logged
Blick
0011
Posts: 573
Karma: +0/-0
I am not an eskimo.
Re: original gameboy mockups
Reply #4 on:
August 07, 2006, 09:13:30 pm
Quote
gameboy doesn't use a plain white color ramp it uses that one greenish tinted one
I thought it was just the screen that tinted it green.
The doublewide brick in the tiles may break up the grid when looking at it strictly horizontally or vertically, but it's really obvious and distracting (to me at least) when the pattern becomes most apparent diagonally. Adding some more objects and variation to the scene (pots, crates, cracks in a few bricks, discolered bricks et cetera) would really help tone that down.
Logged
Andy Tran
0011
Posts: 553
Karma: +0/-0
Re: original gameboy mockups
Reply #5 on:
August 07, 2006, 09:36:44 pm
Looks good. I got a tool on doing GBA sprites and tiles. It uses 4 colors yep.
Logged
Shifty McSly
0001
Posts: 24
Karma: +0/-0
the Master Thief
Re: original gameboy mockups
Reply #6 on:
August 08, 2006, 12:11:35 am
whoops, I didn't even notice that before, for some reason when I scaled the shots up by 2 in mspaint, it blended the colours slightly, I always thought it remained pixel-perfect. I'll try scaling them up in photoshop or something.
Logged
Rox
0011
Posts: 591
Karma: +0/-0
Re: original gameboy mockups
Reply #7 on:
August 08, 2006, 06:56:56 am
You know, we'll be fine if you don't scale them up at all. We can zoom in for ourselves.
Logged
Shifty McSly
0001
Posts: 24
Karma: +0/-0
the Master Thief
Re: original gameboy mockups
Reply #8 on:
August 08, 2006, 08:36:21 am
Fair point, they look better at 2x tho.
Logged
Andy Tran
0011
Posts: 553
Karma: +0/-0
Re: original gameboy mockups
Reply #9 on:
August 08, 2006, 11:06:23 am
I have a tool to make GBA sprites and tiles. It uses 4 colors. The key I've found to faking a GBA colorless palette is start with 4 colors. First color is white, the 2nd is light gray, 3rd dark gray, and 4th black. I hope that helps.
Logged
Print
Pages: [
1
]
2
3
All
« previous
next »