your guy uses 5 colors, with transparency. i think theres ways to do that but main characters havent ever been like that.
Actually, there isnt, at least not that i know of, except in cases where the character takes up his entire box. All images on the NES and Gameboy system must be 2-bit, so while tiles can use their full 4 shades per 8x8 square, sprites must sacrifice either transparency or one of their shades of gray in order to fit the specs. typically i think the darker gray is left out of the character, who will use white and light gray for shading and black to outline and mark in very dark portions (Boy's hair in SD is left black).
I tried a quick edit of how you might accomplish things. it came out suprisingly well, youve maganged to create a sprite that holds up against a very aggressive reduction (25% of the palette was eliminated). the table didnt fair so well, but then, iso angles are rough on the gameboy
<-edit-----------------helm's-----------------yours->

its a little ironic to me actually because i tihnk that doing away with the gray actually improves the way the character sits on the page
« Last Edit: August 08, 2006, 08:37:30 pm by Adarias »

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