Hey! Thanks guys
|||:I am quite pleased with the grey flesh, I like the way it brings out his nipples.
Mr Fahrenheit:Frazetta and corny retro-fantasy stuff yes! Even a bit
‘Fighting Fantasy’ maybe.
Ryumaru: I’m been a bit stuck on the tiles actually, to follow the original in the dungeon areas I’d have to go without variants, and most patterns in that palette quite quickly become intrusive. I have already strayed with (just-about) animated sprites though, and I’ve no plans to try and make this playable at all, at least not right now, so probably I should go in for proper tilework, should be fun!
Chris2balls:Liking the solidity of your female edit thanks, and the black too which really surprised me, original looks a bit skinny compared. I took another pass on a compromise. I know contrast is an issue and full outlines would make sense as 9_6 demoed also… but my ever so artistic vision, it leads me a different path

. Did you see the newer greyshade version for the male char?


(I'll have to redraw this one for the animation, so I'll beef it up with more black then)
There will be more! I was caught off guard a bit by this late interest, I should’ve had more work to update. It's fair to say I’m losing momentum a bit, I’ve considered sticking with static sprites ‘cos trying to make the limited animations work is what’s taking time and discouraging me from knocking a few out whenever I have opportunity. I’ll persevere with them for the moment ‘cos it’s been educational, and I think that kind of visual feedback would have improved the game a lot; the only indication of any hand-to-hand combat is the status bar which can make for some rapid and confusing deaths early on.