||||:Thanks! I hadn't tried that halftone combo and I rather like it; a similar one is used for
the ogre and I’m planning to keep that, I was thinking the dither might be too textural for regular skin (tendency to swallow fine detail), but great for coarser stuff, I'll have a play with that that one. There’s a whole variety of humanoids to go at, with every shade of skin as can be wrung out of the palette so I will try everything somewhere! the cyan/blue is pencilled in for a frost giant
.
Surt:Hey, I was just looking at your
EGA mockup from a while back for odd colour/texture reference.
Would’ve loved to have seen your full revamp! I’ve had a go at some of the sprites a few times previously. For reasons that now escape me I decided to force a toon look, AA the crap out of everything, and give some of the tiles outrageously contrasty patterns. Most sprites are basically mirrored buff chests, that's how you kick it oldschool I guess. Some less awful ones:
9_6:Ah sorry, I think redundant colours are me not taking the time to use an index on composite sheets; gif compression I guess, I’ve been doing these in PS on the fly but I might have to break out Graphics Gale.
(It's this one)I know what you mean (on constrast), The yellow is way bright to pair on white (least it’s not magenta
). I would have to rework stuff ground up with outlines in mind to get the most out of them, but to me those examples do lose subtlety, get a bit cramped in places and it's a trade-off I'm reluctant to make. I’m considering adjusting the palette as a whole for these kinds of issues; a kinda ‘fuzzy old CRT monitor edition’ which might make everything play together a bit nicer.
I redid the rat in line with the other couple of animals ‘cos he was looking a bit feeble, I’m realising just how much the two frames can be pushed without tweening; more exaggerated stuff actually works better, feels more complete statement than sluggish half measure. Also tweaked the goblin but might be getting worse, probably time I move on. I feel like I'm shaking off some animation rust anyhow.