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Messages - Q.K.
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21
Pixel Art / Re: RPG Tileset
« on: October 04, 2006, 04:30:23 am »
Alright, I know, I know I said I'd update this when I had something "worth" showing, but I figured I'd put out a possible final coloring for these tiles. As well, I updated those bushes, but just want to make sure things are looking alright there.

22
Pixel Art / Re: RPG Tileset
« on: October 04, 2006, 02:10:37 am »
Heh, I was about to say... isn't Seiken Densetsu considered one of the greats?

In any case... I'm a bit undecided, after taking Adarias' remark into consideration. I'll probably try and work with the previous tiles, or possibly a combination. Then again, who knows, I might do something completely different. I'll update when I've got something worth showing. In the meantime, if there's anything I've missed/hasn't been mentioned, feel free to say so. :P

23
Pixel Art / Re: RPG Tileset
« on: October 04, 2006, 01:39:02 am »
Thanks, I'm going to try working on that to reduce the busyness of it. In the mean time. I did these next tiles very similar to the Seiken Densetsu tiles. These weren't rips... they were done from scratch with some reference in order to keep the feel of Seiken Densetsu. I just want to know, before I go on with things, do these look far too similar to Seiken Densetsu to the point where people would start calling them edits/rips? The game *will* be selling for a profit, and I don't want to bother/be bothered by Square-Enix. :P


24
Pixel Art / Re: RPG Tileset
« on: October 03, 2006, 11:32:23 pm »


I tried making things lighter, though I'm not so sure if it looks as good now. It looks almost... faded? I mean, I agree, that was pretty dark. Maybe I'll take a stab at doing some different kinds of grass tiles (ala SD3).

I also made the bushes blue. Not too sure about that choice really, but it does make them stand out in any case. Well, I'm going to try a different approach with the grass tiles for a bit, but if you have anything to say about this palette change, I'd like to hear it. Thanks.

25
Pixel Art / RPG Tileset
« on: October 03, 2006, 10:06:47 pm »
Alright, I'm doing the graphics for an RPG of mine, and I was doing these tiles... but I just wasn't too sure about them. I would really appreciate any and all criticism, or pointers on how to get this looking better. In particular, the palette. As a note, the character you see there was done by Adarias for this game. The tileset there uses 12 colors + 1 for transparency, however I think there are 2 similar shades of black in the character throwing off the color count of the mockup.


The tileset on it's own.


The tileset in use, and a lighter version for comparison.

I'm aware the dirt tile pattern is repetitive, and the tiles aren't quite set up right (missing corners). I would appreciate some input, or suggestions on how to get a more... realistic dirt tile. Thanks guys.

26
General Discussion / Re: The gathering of the Fad Avatars
« on: September 24, 2006, 03:20:57 am »


Eh, might as well join in? Hehe...

27
General Discussion / Online Pixel Art Program?
« on: September 24, 2006, 12:32:07 am »
Just curious here. Are there any programs out there that allow you to do pixel art with another person over the internet? Hopefully something more advanced than those paint chats which lack some really basic features (zooming, color editing options, palettes, etc). If anybody knows of anything like this, would you mind letting me know? Thanks.

28
General Discussion / Re: World Artist
« on: July 21, 2006, 01:44:46 am »
Thanks. Try the free trial if you want... and about the GBA/DS support... while I'm not sure about it, you could probably write your own script with it's built-in scripting language to compile maps to a format useable for the GBA/DS. I'll talk with Helios (the programmer) about adding such features in it for a later release however.

29
General Discussion / World Artist
« on: July 18, 2006, 06:37:58 pm »

World Artist
[/b]

Description
In game development, one of the most important topics
is the tiling and planning of 2 dimensional maps. It is
always very difficult to map things as we desire, to make
them fit our needs. With World Artist, this will change,
it is a powerful tool, that will let you build your maps
from the ground up! The tool is designed for tile based
games, it can be an Arcade, shoot'em up, RPG, any style
of game you want! World Artist includes most of the
known image touching up tools, such as the eye dropper,
rubber tool etc. It also incorporates a scripting language
that you can use to elaborate plug-ins to World Artist! On
top of all these features, World Artist supports multi-language!

World Artist can export maps in different formats, among
others you have Game Maker, raw format, picture format etc.
Your maps are the most valuable thing on earth, World Artist
has an encryption algorithm you can use to protect your maps!

Features
  • Very powerful and very easy plugin based scripting language, very easy to write your own exporters, importers or other such add ons.
  • Designed for ease of use in mind. If you can manage MSPaint you have all the experiance necessary to use this software.
  • Capable of producing maps for any kind of tile based game (action, arcade, RPG, platform ...).
  • Supports unlimited layers, no-need to be limited like many other map editors.
  • Parallax support, both faster and slower varieties.
  • Infinite repeat support, do you want your map's to go on and on forever? Well this feature could help you greatly!
  • Powerful ZLib compression can be used on map files to minimize there size.
  • Alpha and color tinting on a per tile basis, with a nice pallete system to store multiple colors.
  • Support for tile-flipping. Don't want to crowd your tilesets up with the same tile just rotated several times? Well this will definitely help you then!
  • Infinite cut, copy, undo and redo support, theoretically as long as you don't restart the map editor you could retrieve days of work.
  • Source code for loader for several different languages available (at the moment just BlitzMax).
  • Open file format, load maps in any language you want!
  • Multilingual support, if your native language is not English, just switch over to another language!
  • ... etcetera, etcetera.

Screenshots
http://www.binaryphoenix.com/projects/WorldArtist/Screenshot8.png
http://www.binaryphoenix.com/projects/WorldArtist/Screenshot9.png
http://www.binaryphoenix.com/projects/WorldArtist/Screenshot10.png
http://www.binaryphoenix.com/projects/WorldArtist/Screenshot11.png

Download
You can download World Artist from Binary Phoenix's software page

Support
I you have any troubles with this product that you can't find any help for in the help files, please post at the Binary Phoenix forums.


Alright, so I figured I would post this here, because when pixel artists go into game dev, they're going to probably want some tools to make their job easier. Hopefully World Artist will be a useful tool for any of you... and even if not, just give it a try, there's a free 30 save demo. Also, keep an eye out on the site - Adarias has joined us for graphics, and we are working on an RPG. While that won't likely be finished for quite a while, just check up on the site every now and then. Thanks!

30
Archived Activities / Re: Iso Collaboration III: Return of the Grid
« on: July 12, 2006, 09:04:24 pm »
Agh, this thing is getting incredibly dark you know. Some details are getting very hard to notice. Hope somebody doesn't mind making things lighter...

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