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Messages - Q.K.
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1
Pixel Art / Re: Project Kitsune Colour Help!
« on: July 01, 2016, 03:58:16 pm »
Hi, I'm the developer of this project, I just wanted to chime in briefly ;D First, thanks for the C&C everyone!

What are the platforms in this platformer game going to be? The screenshot shows only a completely flat sidewalk.

So what you're seeing in this screenshot is part of the overworld; I'm trying out a design in which there is a relatively small overworld, where the focus is less on traditional platforming and more on character & story development. You'll meet and interact with people here, find sidequests, and then come across what are essentially 'portals' into the more action-based platforming sections of gameplay which take place in a slightly different context. Having said that, adding some more variation to the city terrain wouldn't hurt!

2
Pixel Art / Re: Fox - Render fur or keep it simple?
« on: May 03, 2016, 04:37:46 am »
Haha I love the edits guys. Haven't checked this topic in a while, and I'm greeted by a fine doge? Wow.

3
Pixel Art / Re: Fox - Render fur or keep it simple?
« on: March 22, 2016, 05:41:53 am »
I normally wouldn't double post, but I made some minor edits to the fox.
Also tried going another route and making a simpler, tiny fox.
I've been playing Momodora lately so I drew some inspiration from that.




4
Pixel Art / Re: Fox - Render fur or keep it simple?
« on: March 08, 2016, 05:41:03 am »
Whoa, that's awesome, I never expected this to get featured haha. Thanks!
And the critique was more motivating than anything :) I agree about the back legs though, so I'm going to try a few things...



5
Pixel Art / Re: Fox - Render fur or keep it simple?
« on: March 07, 2016, 01:54:36 am »
I... wha...  :o Let me just pick my jaw up off the floor. Atnas, that was eye-opening, I can't thank you enough! I suppose it was foolish to think I could escape having a working knowledge of form & anatomy and still get by. I think my biggest struggle with art in general is visualizing things in 3D. That and colour theory apparently haha. I agree that it's way too over-saturated. For some reason, my instinct was to increase saturation as things got brighter. I'm going to read this over a few more times, take in as much as I can, and take another shot at this. Thanks.

Thanks also to API-beast and Night, I really appreciate all the edits and advice!

EDIT: Went ahead and spent some time looking at bones. And muscles. Then fur.
I tried working mainly from reference photos and anatomy diagrams but it still draws a lot of inspiration from Atnas' edit (especially the colours).
I'll keep refining this though (I deviated a bit from the bone structure in a few places, and his right hind leg looks a little off to me, for example).


6
Pixel Art / Re: Fox - Render fur or keep it simple?
« on: March 05, 2016, 03:15:41 am »


So I tried incorporating a more natural fur pattern, with the bristles flowing around the contour of the fox's torso, etc.
Version A is more of a subtle approach than B, but I can't help feel they're both too noisy. I guess that's what I get for trying to render hair at low resolution haha.

Edit: Added a version C as a midpoint between the two extremes.

7
Pixel Art / Re: Fox - Render fur or keep it simple?
« on: February 26, 2016, 04:48:51 am »
Thanks, you're right of course, and that is a beautiful fox. I'll keep at it over the next couple days.
I really love the way the tufts of fur along the fox's neck have those dark roots that show the depth of the fur.
I feel like it might be hard to clearly communicate that at the scale I'm working at, but I'll try  ;D

8
Pixel Art / Re: Fox - Render fur or keep it simple?
« on: February 24, 2016, 01:32:25 am »


Wow, thank you all for the critique and advice!

Ambivorous, thank you for the awesome anatomy fixes and shading suggestions.
Evidently my update borrows heavily from your edit, but I toned down the tail a little and added some fur texturing.

Pusty - nice avatar  ;) also, thanks for the fur texture example.
Initially I was leaning more towards flatter colour blocks, but after experimenting with texturing I think I like the extra detail it adds.

And finally, thanks API-Beast, that's a great way to explain it :D

So, thoughts on the update?


9
Pixel Art / Fox - Render fur or keep it simple?
« on: February 23, 2016, 06:46:38 am »
It's really been a while since I posted here... anyways, I was fiddling around in GraphicsGale the other day, trying to rough out a fox. Started with a silhouette based on some reference images and then tweaked things like the ears and tail to be a little more exaggerated.

I've never been very good at rendering texture though, simple or otherwise. Not sure if I should try and suggest a coat of fur, which might be hard because fox fur has a pretty subtle gradient, or just keep a simpler colour block style kind of like what I've got going on now. If anyone has any suggestions, either for rendering or anatomy, I'm all ears!


10
Pixel Art / Re: "Crystaline River" Forest tileset.
« on: July 16, 2007, 07:26:51 am »
@The latest update/colour swap: That might be a bit too extreme there. I know I said I was looking for a darker, more serious tone, with blues in it, but I think that's slightly overkill maybe? :P Looks a bit like there's a blue filter on top of it. Anyways, the tiles themselves are looking fine. There are some things I prefer in the darker/bluer version like the dirt tile, however for the most part I think meeting somewhere in between would be best. Maybe just less of such a "tinted" look overall?

@ lilwing: I'm not the programmer, so I can't say for sure, but I do know that the programmer has used a C language variant (whether it's ++, #, or a combo, I'm not sure). He wrote our very own in house game dev kit with it's own libraries and scripting language from the ground up. Apparently it's very fast and highly optimized. All the code, and libraries for such things as audio, graphics, are custom.

If anyone has more questions about the game, feel free to ask. Maybe it would be best to stick to critique for the art's sake? :P Heh, still, feel free to ask.

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