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Topics - Q.K.
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Pixel Art / Fox - Render fur or keep it simple?
« on: February 23, 2016, 06:46:38 am »
It's really been a while since I posted here... anyways, I was fiddling around in GraphicsGale the other day, trying to rough out a fox. Started with a silhouette based on some reference images and then tweaked things like the ears and tail to be a little more exaggerated.

I've never been very good at rendering texture though, simple or otherwise. Not sure if I should try and suggest a coat of fur, which might be hard because fox fur has a pretty subtle gradient, or just keep a simpler colour block style kind of like what I've got going on now. If anyone has any suggestions, either for rendering or anatomy, I'm all ears!

Pixel Art / More shoot em' up sprites
« on: January 05, 2007, 06:00:42 am »
So, I took a break from these for a while, but I've retouched the first 3, and added 3 more. Feel free to critique all of them, but for now, I'm focusing on working on the latest 3 (on the right side). Pretty much anything, from design, palette, etc goes. I'd like to try and get these as good as I can, but for the latest 3, I feel something's not right. They don't seem to fit in as well with the previous ones, especially the blue one. Any help would be great, thanks. Also, I'll be working on these for a while, so there should be some updates every now and then with new ships. Thanks guys.

Pixel Art / RPG Tiles Cont.
« on: October 17, 2006, 11:07:28 pm »
Ok, I didn't want to bring that topic back from the dead, so I hope you won't mind this new topic.

Anywho, I'm a bit...stuck at the moment? I've tried doing several things to this tree, but it's just not looking right. Again, I think it's something with the perspective...and the roots. I'd appreciate it if anyone could help :P.

EDIT: Ok, so this is the latest attempt. Once again I've reduced the contrast on the grass to a (hopefully  ::)) acceptable setting. As well, I did some work on that tree trunk. Thanks a ton Adam, it's looking much better now with the roots behind it.

As always, if you have any more crits, I'd love to hear. Thanks guys.

Pixel Art / RPG Tileset
« on: October 03, 2006, 10:06:47 pm »
Alright, I'm doing the graphics for an RPG of mine, and I was doing these tiles... but I just wasn't too sure about them. I would really appreciate any and all criticism, or pointers on how to get this looking better. In particular, the palette. As a note, the character you see there was done by Adarias for this game. The tileset there uses 12 colors + 1 for transparency, however I think there are 2 similar shades of black in the character throwing off the color count of the mockup.

The tileset on it's own.

The tileset in use, and a lighter version for comparison.

I'm aware the dirt tile pattern is repetitive, and the tiles aren't quite set up right (missing corners). I would appreciate some input, or suggestions on how to get a more... realistic dirt tile. Thanks guys.

General Discussion / Online Pixel Art Program?
« on: September 24, 2006, 12:32:07 am »
Just curious here. Are there any programs out there that allow you to do pixel art with another person over the internet? Hopefully something more advanced than those paint chats which lack some really basic features (zooming, color editing options, palettes, etc). If anybody knows of anything like this, would you mind letting me know? Thanks.

General Discussion / World Artist
« on: July 18, 2006, 06:37:58 pm »

World Artist

In game development, one of the most important topics
is the tiling and planning of 2 dimensional maps. It is
always very difficult to map things as we desire, to make
them fit our needs. With World Artist, this will change,
it is a powerful tool, that will let you build your maps
from the ground up! The tool is designed for tile based
games, it can be an Arcade, shoot'em up, RPG, any style
of game you want! World Artist includes most of the
known image touching up tools, such as the eye dropper,
rubber tool etc. It also incorporates a scripting language
that you can use to elaborate plug-ins to World Artist! On
top of all these features, World Artist supports multi-language!

World Artist can export maps in different formats, among
others you have Game Maker, raw format, picture format etc.
Your maps are the most valuable thing on earth, World Artist
has an encryption algorithm you can use to protect your maps!

  • Very powerful and very easy plugin based scripting language, very easy to write your own exporters, importers or other such add ons.
  • Designed for ease of use in mind. If you can manage MSPaint you have all the experiance necessary to use this software.
  • Capable of producing maps for any kind of tile based game (action, arcade, RPG, platform ...).
  • Supports unlimited layers, no-need to be limited like many other map editors.
  • Parallax support, both faster and slower varieties.
  • Infinite repeat support, do you want your map's to go on and on forever? Well this feature could help you greatly!
  • Powerful ZLib compression can be used on map files to minimize there size.
  • Alpha and color tinting on a per tile basis, with a nice pallete system to store multiple colors.
  • Support for tile-flipping. Don't want to crowd your tilesets up with the same tile just rotated several times? Well this will definitely help you then!
  • Infinite cut, copy, undo and redo support, theoretically as long as you don't restart the map editor you could retrieve days of work.
  • Source code for loader for several different languages available (at the moment just BlitzMax).
  • Open file format, load maps in any language you want!
  • Multilingual support, if your native language is not English, just switch over to another language!
  • ... etcetera, etcetera.


You can download World Artist from Binary Phoenix's software page

I you have any troubles with this product that you can't find any help for in the help files, please post at the Binary Phoenix forums.

Alright, so I figured I would post this here, because when pixel artists go into game dev, they're going to probably want some tools to make their job easier. Hopefully World Artist will be a useful tool for any of you... and even if not, just give it a try, there's a free 30 save demo. Also, keep an eye out on the site - Adarias has joined us for graphics, and we are working on an RPG. While that won't likely be finished for quite a while, just check up on the site every now and then. Thanks!

Pixel Art / Chibi Samurai Robo?
« on: July 04, 2006, 04:17:54 am »

Well I was dead bored, so I decided to talk with Kren about some spriting. He gave me the topic of Chibi Robots, and I took that and did this thing. Only spent about an hour on it so I'm not quite happy with the hands and possibly the color on the head, so if you have any C+C, that would be great.

Pixel Art / Shoot em' ups
« on: March 29, 2006, 06:43:47 am »
Alright, so a while ago I had started on some shmup sprites. Not sure if you'll remember one of the ships... I've revamped it as well as made 2 new ships.

Any C&C would be great, I'm trying to get really good quality for these...thanks.

Pixel Art / Vertical shoot em' up sprites.
« on: February 13, 2006, 11:43:22 pm »
So I'm working on an indie game (If you could really call it indie).  It's a vertical shmup that's only been in development for about a month or so. I've got a good portion of the level/game design planned out and I've started working on sprites.

This is your starter ship, the Corvus. I could really use some C&C for this so it looks more... well, so it pops out more, like in most shmups. If you know what I mean.

This is a small 16x16 explosion... C&C would be nice.This is the final version. Note that I have changed the palette.

Alright, here's the latest explosion.

Please note that these will not run as fast as they should in your web-browser.

Pixel Art / Trippy!
« on: January 16, 2006, 04:29:36 am »

I really don't pixel enough. Luckily I got bored and made this...I need to practice :p

C&C would be useful/appreciated.

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