I originally started this quite awhile ago for the Heroes and Baddies Challenge at Polycount but never got around to finishing it because I was busy. I picked it back up again because I wanted to practice some texturing skills and I like how this model turned out. I will hopefully get around to modeling all three characters, the Good, Bad and Weird. We'll see haha.
The requirements were:
character: 700 tris
texture space: 4 x 128px by 128px /or/ 1 x 256px by 256px (diffuse / alpha / specular)
My character is 680 tris and I chose one 256 x 256 map. (currently it's larger I like to paint them large and shrink them after and then clean it up a bit... I don't know if that is a good method but it works lol)
Model:

Reference:

Rotation:

Please, any critiques would be greatly welcomed
