Wow, thanks everyone for the input. I've worked on an update, and tried to address the issues talked about.
- Made her lean forward more
- Made the arms sweep lower as they pass the body (the lower arms, not sure if you meant the entire arm)
- Legs kick back more
- In the second passing frame, I made the legs behind her more
- Made her not kick quite so far forward (hopefully got rid of the "can can" effect as it was so eloquently put)
- I think the weight issue was addressed somewhat with these other updates. Not sure

Great video Corsair! The run in slow motion looks different then I expected. Mathias, thanks for pointing that out, I will continue o play with it, but the thing is, the arrow is so long that her arm is not really long enough to pull the arrow out, so I had to fudge it a little. I'm sure I can make it look better, though.