AuthorTopic: Quantum Core  (Read 20893 times)

Offline Souly

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Re: Quantum Core

Reply #20 on: January 08, 2009, 09:53:37 am
Oh wow great video there NaCl. :]


Just an update with angles. :]

Offline PypeBros

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Re: Quantum Core

Reply #21 on: January 08, 2009, 10:06:17 am
Why would grass angle with the slope of the ground ?

Offline Souly

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Re: Quantum Core

Reply #22 on: January 08, 2009, 10:43:41 am
Gravity? It's not like all of it would stick straight up.
Sure some (or a lot) of the blades should be straight but uh, I'm lazy and just did a rotation.


Finally got a tilable pattern just for kicks.

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Re: Quantum Core

Reply #23 on: January 08, 2009, 11:00:36 am
i'd have suggested that individual grass would still point upwards, not perpendicularily to the ground they're growing on... even if the neighbouring "thread of grass" starts lower or higher than "your own grass", just like trees would grow upward regardless of the slope they're on.

Having the grass growing at 45 somehow gives the feeling that you picked a chunk of ground that was initially horizontal and tilted it to 45 without leaving time for the grass to adapt to its new condition. And even in that case, it would rather "bend towards the ground" (as you would draw it at the border of a cliff) because its roots wasn't ready to make it stick straight in those conditions.

Offline Helm

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Re: Quantum Core

Reply #24 on: January 08, 2009, 11:30:41 am
Grass should generally grow upwards. That sort of inattention to the specifics that make up your art here hurt the coherency of this gameworld. You need to think more about every artistic choice you make and how it contributes to a singular aesthetic, not just draw things and let them all fall together however they may.

Offline Souly

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Re: Quantum Core

Reply #25 on: January 08, 2009, 11:36:31 am
I'll work on the grass in time, right now it's just make shift.
Once I have the patience to pixel a bunch of random lines onto a slant.

I understand that I have to put the same laws that apply in real life into this game world.



I always fail at a most scenery art.. I can never seem to do decent leaves.
« Last Edit: January 08, 2009, 11:55:31 am by Souly »

Offline Kazuya Mochu

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Re: Quantum Core

Reply #26 on: January 08, 2009, 11:54:52 am
I have to agree with the grass issue. it does sort of break it up.

but what Im really loving is that oldschool feeling you have going on. the well light night scene of a chopped of bit of ground with mysterious floating rocks
it reminds me of toki
Image size doesn't matter! It's what you do with your pixels that counts!

Offline Reo

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Re: Quantum Core

Reply #27 on: January 08, 2009, 02:02:27 pm
I really like what you have so far.  :)

now here's some crits ;

I think that the twop brick probably should have the same colors as the other bricks.
All the bright and contrasty dirt and grass tiles makes it pretty hard to read the characters.
other then that  :y:

Offline Souly

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Re: Quantum Core

Reply #28 on: January 08, 2009, 02:59:27 pm
Holy crap I should get some sleep or something.


Nothing too fancy just the basic cameos.
« Last Edit: January 08, 2009, 03:10:02 pm by Souly »

Offline Batzy

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Re: Quantum Core

Reply #29 on: January 08, 2009, 03:12:26 pm
Holy crap I should get some sleep or something.


Nothing too fancy just the basic cameos.

I like em' all but shouldn't mario be more fat  :-\