AuthorTopic: Quantum Core  (Read 21816 times)

Offline Souly

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Quantum Core

on: January 07, 2009, 10:56:36 am
Okay, so I have some sad news.
The programmer of the River City Ransom game and I have decided that it's quite a complex game for 2 people, let alone it being the first game we work on together.
Let alone that a combo system in an MMO is hella difficult. @.@
He gave me a test run of a megaman MMO he had made.
It was pretty cool, lacking any real aiming but it was fun it had a jetpack system and weapon switching all coded.

I've always loved Cavestory I'm not gonna lie, so I pitched the idea of doing an MMO Cavestory type game.
I decided to kind of re-make Lectro. :]
Anyways, this time I'm hoping to go further then just that copy cave story look.
Enough talk...














« Last Edit: January 14, 2009, 06:29:54 am by Souly »

Offline Tobe

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Re: Quantum Core

Reply #1 on: January 07, 2009, 02:12:51 pm
Wait... so MMO cave story is small?
Gee... I really need to start working

anyway, I'm not a big fan of the style, but the bat looks sweet :)

Offline Souly

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Re: Quantum Core

Reply #2 on: January 07, 2009, 02:16:00 pm
Wait... so MMO cave story is small?
Gee... I really need to start working

anyway, I'm not a big fan of the style, but the bat looks sweet :)
It's smaller then 22 attack animations in the style of RCR and not even being close to done. @.@;
Simpler style, smaller sprites, seems easier.
Though this will not be a full 2D game it will be transfered into a 3D world kind of like paper mario but without the camera rotation.

Offline Souly

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Re: Quantum Core

Reply #3 on: January 07, 2009, 03:40:43 pm

Update on the main base.


And now he's sleeping happily.


Monkey
« Last Edit: January 07, 2009, 03:44:26 pm by Souly »

Offline Jim16

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Re: Quantum Core

Reply #4 on: January 07, 2009, 03:58:13 pm
Mr soul this looks really awesome, but haven't you got enough of a work load on your hands already, I think this is your third topic this week that involves games sprites.

Well keep up the awesome work.

Offline Souly

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Re: Quantum Core

Reply #5 on: January 07, 2009, 04:37:56 pm
If you read the first post you'd know what's been going on.
As for my Destructoid game that's just something I'm doing on my own, it's a slow process.


Big thanks to snader for helping me out with the monkey.
I had done the ape before he had given me his edit, it looked similar to the gorilla.

ape ref
« Last Edit: January 07, 2009, 04:51:01 pm by Souly »

Offline JonathanOfDrain

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Re: Quantum Core

Reply #6 on: January 07, 2009, 07:07:29 pm
This shows your style very well. I'm really liking it. Better keep us updated with any open betas or releases.

Is he using the fireball as his gun?
I like those fiendish bats you've got going on. I don't like the blue and green red eyed monsters much. They seem uninspired.

Offline ndchristie

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Re: Quantum Core

Reply #7 on: January 07, 2009, 09:55:20 pm
latest hero is best, you made me nervous with the noisy overshaded one.

i can't help but feel that the Thwomp character is breaking the visual style with all his detail, and the monkeys with their choppiness.  you've got a range here from smooth to noisy/choppy and from simple to cluttered, with my tastes opting for smooth and uncluttered as exemplified by the current hero.
A mistake is a mistake.
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The same mistake three or more times is a motif.

Offline Souly

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Re: Quantum Core

Reply #8 on: January 08, 2009, 12:17:54 am
Really? The brick is my favorite of them all.  :(


Anyways, this dragon is way too cute I wanna DRAGON.
I should have started with an S for dragon, then drawn a beefy arm.

Offline ndchristie

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Re: Quantum Core

Reply #9 on: January 08, 2009, 12:31:20 am
i'm defining the style by the handling of the main character, so if you like the brick most, you might want to bring the others towards it instead :P
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.