AuthorTopic: various psp spec models.  (Read 12106 times)

Offline nelis

  • 0001
  • *
  • Posts: 10
  • Karma: +0/-0
    • View Profile

various psp spec models.

on: December 16, 2008, 09:44:10 pm
Hi, sort of new here, tho i did pixel stuff at the old pixelation site years ago.
Friend of Ptoing :O

Got some low poly stuff i did a while ago:





Offline vierbit

  • 0010
  • *
  • Posts: 158
  • Karma: +0/-0
  • 0.09 posts per day
    • View Profile

Re: various psp spec models.

Reply #1 on: December 18, 2008, 12:03:51 am
Professional work here. No real critic from my side.
But how many polys have these soldiers actually, a wireframe would also be interresting.

These highly optimized UV maps is really something I dont get yet.

Offline nelis

  • 0001
  • *
  • Posts: 10
  • Karma: +0/-0
    • View Profile

Re: various psp spec models.

Reply #2 on: December 18, 2008, 06:47:20 pm
Cheers Vierbit!

i'll get some wires of the little soldiers, had this wireframe of the zombie lying around so i thought i throw it in.

Offline Indigo

  • Administrator
  • 0011
  • *
  • Posts: 944
  • Karma: +0/-0
  • Artist, Indie Game Dev
    • DanFessler
    • DanFessler
    • http://pixeljoint.com/p/849.htm
    • DanFessler
    • DanFessler
    • View Profile
    • Portfolio

Re: various psp spec models.

Reply #3 on: December 18, 2008, 08:46:23 pm
these are all very very well done.  I think the first one could have benefited from a better understanding of anatomy, though its still very nice.  I especially like how well the hands are formed.  I seem to have a problem in that area.

I absolutely LOVE the pilot most of all though.  Absolutely stunning.  I'd be very interested to see the wireframes for these as well.  Poly counts would be cool too.

Offline Jim16

  • 0010
  • *
  • Posts: 201
  • Karma: +0/-0
    • Damian_G_R
    • http://pixeljoint.com/p/18544.htm
    • View Profile

Re: various psp spec models.

Reply #4 on: December 22, 2008, 12:03:40 pm
Are those made with texture art? And then optimized to fit the restrictions?

Offline ndchristie

  • 0100
  • ***
  • Posts: 2426
  • Karma: +2/-0
    • View Profile

Re: various psp spec models.

Reply #5 on: December 22, 2008, 04:44:11 pm
If i were to offer suggestions, i think the ears are too far back and the face too forward/narrow, which leads to a strangeness about the heads,but yes all in all it's top-quality work.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Draco9898

  • 0010
  • *
  • Posts: 169
  • Karma: +0/-0
  • Toucan-tastic.
    • View Profile
    • Trevor Dunbar's website

Re: various psp spec models.

Reply #6 on: December 24, 2008, 11:50:33 am
I want to see a Advance wars type game on iphone using the entire brigade. NOW.  :y:

You were able to give these models some soul I feel most 3d models don't come close to having
« Last Edit: December 24, 2008, 11:52:17 am by Draco9898 »

Offline nelis

  • 0001
  • *
  • Posts: 10
  • Karma: +0/-0
    • View Profile

Re: various psp spec models.

Reply #7 on: December 26, 2008, 09:23:09 pm
Had this on hold for awhile, got some free time around christmas so i decided to go over all my unfinished projects :)

Jim16: Yeah its all hand painted.

« Last Edit: December 27, 2008, 09:18:47 pm by nelis »

Offline Larwick

  • 0011
  • **
  • Posts: 738
  • Karma: +1/-0
    • Larwick
    • http://www.pixeljoint.com/p/3794.htm
    • View Profile
    • Artstation

Re: various psp spec models.

Reply #8 on: December 27, 2008, 04:05:24 pm
nelis, that looks absolutely awesome (hell hound) but the back feet/legs seem very strange. If it's similar to a dog it'll need a visible heel behiind the start of the foot in the air, and then a knee bending forewards. Atm it sortof looks like his whole foot is on the ground, and his leg has loads of funny joints. Just a bit hard to understand it atm.

Offline nelis

  • 0001
  • *
  • Posts: 10
  • Karma: +0/-0
    • View Profile

Re: various psp spec models.

Reply #9 on: December 27, 2008, 07:34:28 pm
Thanks for that Larwick! I should have put more effort into the back legs but im just gonna leave it like this for now. I'll revisit it again in the future sometime.

Got some more stuff, though these are really old by now: