Pixelation

Critique => 2D & 3D => Topic started by: nelis on December 16, 2008, 09:44:10 pm

Title: various psp spec models.
Post by: nelis on December 16, 2008, 09:44:10 pm
Hi, sort of new here, tho i did pixel stuff at the old pixelation site years ago.
Friend of Ptoing :O

Got some low poly stuff i did a while ago:

(http://img167.imageshack.us/img167/213/fatzombiefx9.jpg)
(http://img296.imageshack.us/img296/4733/gruntsoldieron0.jpg)
(http://img210.imageshack.us/img210/1408/heavygunnerdw9.jpg)
(http://img355.imageshack.us/img355/9092/pilotld0.jpg)
(http://img206.imageshack.us/img206/7417/sergeantyi3.jpg)
Title: Re: various psp spec models.
Post by: vierbit on December 18, 2008, 12:03:51 am
Professional work here. No real critic from my side.
But how many polys have these soldiers actually, a wireframe would also be interresting.

These highly optimized UV maps is really something I dont get yet.
Title: Re: various psp spec models.
Post by: nelis on December 18, 2008, 06:47:20 pm
Cheers Vierbit!

i'll get some wires of the little soldiers, had this wireframe of the zombie lying around so i thought i throw it in.
(http://img171.imageshack.us/img171/1043/fatzombieos6.jpg)
Title: Re: various psp spec models.
Post by: Indigo on December 18, 2008, 08:46:23 pm
these are all very very well done.  I think the first one could have benefited from a better understanding of anatomy, though its still very nice.  I especially like how well the hands are formed.  I seem to have a problem in that area.

I absolutely LOVE the pilot most of all though.  Absolutely stunning.  I'd be very interested to see the wireframes for these as well.  Poly counts would be cool too.
Title: Re: various psp spec models.
Post by: Jim16 on December 22, 2008, 12:03:40 pm
Are those made with texture art? And then optimized to fit the restrictions?
Title: Re: various psp spec models.
Post by: ndchristie on December 22, 2008, 04:44:11 pm
If i were to offer suggestions, i think the ears are too far back and the face too forward/narrow, which leads to a strangeness about the heads,but yes all in all it's top-quality work.
Title: Re: various psp spec models.
Post by: Draco9898 on December 24, 2008, 11:50:33 am
I want to see a Advance wars type game on iphone using the entire brigade. NOW.  :y:

You were able to give these models some soul I feel most 3d models don't come close to having
Title: Re: various psp spec models.
Post by: nelis on December 26, 2008, 09:23:09 pm
Had this on hold for awhile, got some free time around christmas so i decided to go over all my unfinished projects :)

Jim16: Yeah its all hand painted.

(http://img166.imageshack.us/img166/3531/hellhoundpj3.jpg)
Title: Re: various psp spec models.
Post by: Larwick on December 27, 2008, 04:05:24 pm
nelis, that looks absolutely awesome (hell hound) but the back feet/legs seem very strange. If it's similar to a dog it'll need a visible heel behiind the start of the foot in the air, and then a knee bending forewards. Atm it sortof looks like his whole foot is on the ground, and his leg has loads of funny joints. Just a bit hard to understand it atm.
Title: Re: various psp spec models.
Post by: nelis on December 27, 2008, 07:34:28 pm
Thanks for that Larwick! I should have put more effort into the back legs but im just gonna leave it like this for now. I'll revisit it again in the future sometime.

Got some more stuff, though these are really old by now:
(http://img255.imageshack.us/img255/2002/redbattlemechcf4.jpg)
(http://img178.imageshack.us/img178/8619/bluebattlemechkd2.jpg)
Title: Re: various psp spec models.
Post by: Dr D on December 27, 2008, 08:36:25 pm
Stunning... No space wasted. This is incredible.
Title: Re: various psp spec models.
Post by: Dex on December 28, 2008, 02:19:34 am
Wow, amazing! It's like you're a professional at this.

You also say you're a pixel-artist from the old pixelation, eh? You should post your pixel-art too, seeing as you're incredibly well-versed in this.
Title: Re: various psp spec models.
Post by: Jim16 on December 28, 2008, 11:12:14 pm
ok, let me get this right.
These are painted directly on to those models via the UV map, using a tablet. I guess your using photoshop and tools like dodge and burn and so on.
(like my bro does  :P). And I'm guessing you have no colour limit as the colours go over 256. So Verbit, look up texture art. Making wood, metal and so on, and you'll have the basics of what your looking for.

Most of the detail looks waisted on these, as they look so pixelated, because of the redering size of the model.
But well that was for you to decide.

Again these are just awesome and I look forward to more.

Title: Re: various psp spec models.
Post by: spikes15 on December 30, 2008, 09:22:11 am
ok, let me get this right.
These are painted directly on to those models via the UV map, using a tablet. I guess your using photoshop and tools like dodge and burn and so on.
(like my bro does  :P). And I'm guessing you have no colour limit as the colours go over 256. So Verbit, look up texture art. Making wood, metal and so on, and you'll have the basics of what your looking for.

Most of the detail looks waisted on these, as they look so pixelated, because of the redering size of the model.
But well that was for you to decide.

Again these are just awesome and I look forward to more.


??? no i don't just dodge and burn?? were the hell u get that from....u know nothing :-X as far as the uvw map goes is a lil stretched in some places and then theirs the dragon thingy model..... u getting it about right but seen as its low poly (which i do more high) i wouldn't be able to give much crit on that but the arms don't look right.

any chance of a wire frame?and u should look into doing some higher poly models for the detail and so on... and then render it onto the low poly as a normal bump (i think that's it haven't done it in ages cozz i need to wait till i get my new pc) but you would get so much more detail if u did that.
Title: Re: various psp spec models.
Post by: TrevoriuS on December 30, 2008, 02:48:43 pm
Lo-spec models don't even tend to have rendered lighting (so it's done by textures), so don't even think about bump maps there.
Title: Re: various psp spec models.
Post by: nelis on December 30, 2008, 04:25:23 pm
The lights arent even on in the scene its set to 100% fullbright which means its all lit by the painted texture information.
Title: Re: various psp spec models.
Post by: TrevoriuS on December 30, 2008, 05:41:34 pm
That's what I just said... I just excluded the potential idea that this would always be the case.
Title: Re: various psp spec models.
Post by: ndchristie on December 30, 2008, 09:16:54 pm
Looks good reminds me a lot of warmachine.

They have some lawl texel-res differences due to the texture cutting; sometimes like on the club or something it pays just to use fat pixels even though you have the capacity to be higher just so that things stay consistent.
Title: Re: various psp spec models.
Post by: spikes15 on December 30, 2008, 11:24:04 pm
The lights arent even on in the scene its set to 100% fullbright which means its all lit by the painted texture information.
didn't read so didn't know...
Title: Re: various psp spec models.
Post by: Helm on December 31, 2008, 02:19:18 am
The lights arent even on in the scene its set to 100% fullbright which means its all lit by the painted texture information.
didn't read so didn't know...

If you didn't read then why did you post? Here's a strike for you so you remember to read next time  :yell:
Read the RULES (http://www.wayofthepixel.net/pixelation/index.php?topic=2002.0) this is still Pixelation, comments are still allowed when relevant and useful, not just because you felt like it.