Corsair: You are being incredibly unfair to Inafune with his vision. There might be other aspects of the development that ARE making the game cheap with the thoughtlessly done tiles, but if inafune holds a meeting and tells people to re-do their work that is definitively NOT out of lazyness. He's clearly attempting to do something you dont understand, and if you dont understand it then dont condemn it.
There is one thing that you all might be missing here, and it is that in a way megman2 is almost indy. It was not developed in their "day-job" per se, they were always working on it after hours as their dream project, somewhat like Shantae and Wayforward.....so there is a lot of love put into that game, and the people who made it were very honestly trying to make it look it's best, that's why it's so often considered a favorite
I was one of the first to complain about the lack of megaman6 quality in this game, but having head of Inafune calling a meeting to re-do the graphics, I agree with the idea of going to the basics and keeping the designs simple, I do think that megaman designs were better when they were more about the basic shapes than all the blinking lights and CLUTTER
I mean would that guy REALLY look better if you put a bunch of blinking lights and clutter on him? I'm hoping that's the kind of thing that Inafune corrected in the meeting, to take CLUTTER out of the designs.
Some of the screens in the article give me hope that it was the case
That goofy flower right there, and the background that makes a circle around the center...it has that sort goofy simplistic charm to it.
Honestly, I'm starting to become a little more enthusiastic of the project, I really wouldnt mind if they fuck up a few backgrounds as long as overall it keeps the same kind of goofy charm
I mean, here you have megaman 2, 9 and 1. it's looking more like the cheap designless megaman1
But I'm hoping this comes down more to a spoiled team that inafune cant control on EVERY turn, rather than a lazy vision