Hey those look really nice and you got rid of the umbrella diet which is good, next concept I want to introduce you is the center of balance.
Pretty much hang a pendulum from the chin of the characters to the ground, this will give you a visual cue of the current state of balance of a standing position, in this case I'll use the Poet (Bard who left his instrument at home?) to demonstrate. In this case the balance point seems to be leaning forward a bit too much, you can either move the torso a bit to the back to compensate or open the leg to our left a bit so it supports better the weight of the body (Or adjust the entire pose if you are feeling like it)
For dynamic poses this method won't work, in that case is a bit harder and less intuitive since you will have to calculate the weight, the counterweight and the point where those weights are supported, If you wanna dig into that I'd suggest making a ballerina, they do amazing poses to keep the body in balance!
I really dig the face of the male blacksmith, looks detailed yet simple, seems just like what you are aiming to! I did tried to put some extra effort on the face of the poet although not sure if it is an entire success. Also, you really should try to do hands, most of the time having all the fingers but the thumb merged works well as long as you draw at least 2 planes for the merged blob.
Again, hope this helps and this time I really want to see you implement the suggestions before submitting! *gun cocks slowly*
First of all, that is super helpful! Thanks for taking the time to write a pedagogical explanation. It's useful to have those principles in mind when I'm imitating references, to make sure I'm accurately reproducing the stance / posture. Secondly, great edit! I like the changes you made to the face, I'm just playing around with that minimalistic balance. I don't want to add too much AA or isolated pixels that will be hard to keep track of if I ever try to animate these characters. I actually was planning to do hands this time (honest), I just hadn't got that far yet.
The two people on the left are supposed to be masons and the people on the right are supposed to be sailors... on airships (I don't know what kind of clothes they'd wear but I went for this). And I'm trying to emulate mostly 1100-1300 era continental European clothing, combined with a few other elements to keep it interesting. So the fur coat is inspired by late 16th century, but I'm still trying to avoid the balloon pants of the 16th century that you added (which look great, just a bit too modern for what I had in mind). It's weird to be so specific about a project that only half a dozen people will ever see, but there you go. Gotta get it right in case Netflix calls, you know?
Great tips from SeinRuhe as usual.
As I can't help myself, I did something too. Sorry, I just love dabbing with these characters you come up with...
Not really any corrections, I know they're just past the initial rough stage... But his head looked way too long for me. Could be a stylistic choice, though.
And you know what? I really like those dark, black areas on every character. Especially on the blacksmith and the girl with the hammer (also a blacksmith?)
Lovely detail with the hammer on the guy's chest.
Thanks man! I appreciate you tinkering around with and improving my designs. Fair point about the head, it looked too cartoony. Yours looks good but I'm seeing if I can have many different types of faces as well. How does the new compromise look to you?
I'm very glad that you mentioned the black areas because I kind of like them too. It started out as a simple way to ensure I had enough contrast and I figured I'd replace black with other dark shades later but now I'm wondering if I should stick with it. If not pure black, then something very close. Because I do think it makes them pop and forces me to work with higher contrast than I usually do. It reminds me of certain types of comic books or games like
Hades.
Me: I don't want to make the faces too cartoony. I want more realism.
Also me: Ah, this black shade looks great. Reminds me of comic boo.... fuck.
Here's the latest version, still WIP and many unfinished parts all over the place.
All kinds of feedback welcome. Does the chrome effect on the hammers work at all?