AuthorTopic: RPG Template  (Read 12491 times)

Offline Atnas

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RPG Template

on: March 05, 2008, 10:20:24 pm


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I've been working on a template for a tactical game. I was expecting something isometric when I got the rundown of the game, but apparently it's supposed to be from the traditional birds eye view. I'm alright with that.


HAHA THESE GUYS ARE SO HORRIBLE LOOKING
> >

I'm using 16 colors including the background. I'm a bit worried that consistency is going to be hard when there are this many shades, some of them only used in a few places, but that's the least of my problems. Some of it is poorly shaded, mainly because at this stage it's just there to get the shape right. Can anyone help me with the legs? I've gone through maybe six different sets.

Again, I'm looking for shaping critique at the moment, I just seem to work better with a lot of colors on my palette (It's more like painting), it'll be reduced to a smaller palette once the shape is right.

Any other flaws you could point out would be great. :)
« Last Edit: June 12, 2008, 08:36:00 pm by Atnas »

Offline Fingerfoods

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Re: RPG Template

Reply #1 on: March 05, 2008, 10:30:48 pm
No chin.  :-\

Also, the outline's consistency should fluctuate with your shading. Make it bolder in those dark places like the neck and groin.

He'd be more interesting with clothes, I'm sure, and your skin tone could probably use some yellow tints or something to make it more interesting.
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Offline Atnas

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Re: RPG Template

Reply #2 on: March 08, 2008, 04:40:24 pm
He can't really have a chin with the angle and style of the face.

is it ready for palette optimization?
« Last Edit: March 08, 2008, 04:42:44 pm by Atnas »

Offline Aiko

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Re: RPG Template

Reply #3 on: March 08, 2008, 04:46:50 pm
He looks made of rubber to me. Like one of those Stretch Armstrong things. I'm not sure exactly why but I think it's to do with the arms...

Offline Atnas

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Re: RPG Template

Reply #4 on: March 10, 2008, 10:54:13 pm
Rubber?  :) Elaborate!

I trimmed it down by about 10 colors, can you guys give me advice on color choice?

>

I spent an hour trying out colors and then tried to sprite with the limited palette, but some parts just look wrong. Is it because I'm using the same color for the lightest outline to shade with on the inside? And those arms look wonky as well. (why does he look like he's leaning right? Is it because I didn't shade the outline correctly and it's lending more weight to the one side?)
:-[ I'll learn.

Offline tocky

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Re: RPG Template

Reply #5 on: March 11, 2008, 02:57:14 am
okay... I made an edit like this one a few days ago, but I didn't post it because I wasn't sure it showed what I meant it to. I was hoping somebody else'd say the things I meant to say,  I guess.

Anyway, here are the points I'm trying to get at:

Mostly, I think you need harder shading. I've taken it to kind of a ridiculous extreme in my example, but you definitely need to break up the different planes of his body. Use a darker shade for the abdomen and legs where you can. Mix up your pallete some more. It needs more contrast, basically.

The view is wierd. His body is basically straight-on. The only real deference you've got to the bird's-eye angle is the way you've drawn the head, but because the shading is so slight, it mostly makes it look like the proportions of the face are off, kind of DBZ style. I'm not entirely sure if I'm describing the view you want - but it seems like it'd be hard to do a tactical game in two dimensions without having the camera above the playfield. Or below it, I guess. So to get the view right, you need to mess with the body proportions more. I thing you need to show less neck, and the arms and legs should be shorter. It's hard to do this without making him look like a dwarf, though.

EDIT: I keep nibbling at this thing. The problem with making musclebabies is that they probably don't need this much work - any time you spend making a template, you need to spend probably just as much time customising it into each character, trying to make them look different. Anyway, I like to mess with stuff. This edit is less made-out-of clay and the colors are closer to something useful:
« Last Edit: March 11, 2008, 05:38:24 pm by tocky »

Offline Atnas

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Re: RPG Template

Reply #6 on: May 18, 2008, 12:27:54 am
How's this? I think it's nice and generic, perfect as a starting point for people with different body types.

Offline brod

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Re: RPG Template

Reply #7 on: May 18, 2008, 12:31:30 am
The second one is much better.  :)

Try to change the feet though, it kinda looks like it's standing tippy-toed.
« Last Edit: May 18, 2008, 12:46:15 am by brod »

Offline Atnas

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Re: RPG Template

Reply #8 on: May 18, 2008, 11:48:03 am
Does this help?



I can kind of see what you're talking about, but not entirely. It's because I've spent a lot of time staring at this that it's become too familiar. ::)

The programmer happens to like a more realistic look, and also wants more colors. I don't agree though, because it's easier to actually finish a game using less colors globally with a simpler style. He also wants me to add highlights, but skin just doesn't shine unless you're sweaty or greasy.  :-\ Conflict!

I'll do a character on it soon.
« Last Edit: May 18, 2008, 04:03:20 pm by Atnas »

Offline brod

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Re: RPG Template

Reply #9 on: May 18, 2008, 05:05:06 pm
The sprite seems fine to me.. the only place that might need highlight is the top of the head, but that won't be needed since it's most likely going to have hair..

I just think the feet should stretch out a bit more, and a bit more of the toe should be shown. BTW, why is there a line going through his pelvis?

Here's a quick edit


See, with the style your going for, and judging by the amount of the skull I can see, it'd make more sense if you could see some of his toes. But yours looks like you're looking at the very top of his foot, and that gives the idea that he's standing on his toes.
« Last Edit: May 18, 2008, 05:09:57 pm by brod »