well smooth and textured are a matter of preference, but readable and not are less-so (in an rts or something you can sacrifice readability to a point...altough even then weapons and color should be obvs...)
Anyway, you don't have to make the character supersmooth, but i feel that some steps towards clearing up the character should be taken, and this includes ramps that have straighter values, fewer"spike" pixels (the ones that leave a form creating a jagged shape or worse noise), and a simplificiation of the waist-region.
his jacket is kind of bunchy so there's my excuse for jacket noise.
not really, you have have bunchy clothes and still keep it smooth and readable
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good luck with this!
sorry for being off topic for a moment....
that's ryu from dragon quarter several years ago. my only question is, why would the same crappy design come up more than once? >.<